The Contract Environment Artist will work closely with the project’s Art Lead and Game Designer to create exciting, lively art pieces for Armature’s latest project. The person in this role will specialize in texturing, cleaning up existing assets and geometry for environments, modeling props and assets for environments,…
ARMATURE STUDIO IS SEEKING CONTRACT ARTISTS FOR AN AWESOME NEW VR PROJECT!! This is an in-house, 40 hour a week contract role, expected to last 6+ months. Relocation assistance is not available, so candidates must be local to Austin, TX. Description: The Contract 3D Artist will work closely with the project’s Art Lead and…
Attention all FX Artists / Character Animators / Fighting & Martial Arts fans! This is your chance to work on a fun project and make some great money at the same time. Are you up for challenege of animating "soft body collision"? Are you ready to make gamers cringe when they see bone-crunching punches and kicks that YOU…
Another Friday, another weekly recap! Unlike last week, this will not be a recap of the posts found on the News. We're changing things up a bit and recapping some nuggets found within the Polycount Forum for this week - the second week of June 2010. Statistics Before we get to the fun stuff I thought I'd throw some stats…
Max Maya XSI? Can you use plug-ins like FumeFX, Thinking Particles, Rayfire, RealFlow? Krakatoa to get it all running quickly, loop-able and reversible. FumeFX is great at smoke and fire and probably the easiest way to create those effects. Thinking Particles is great for applying rules to particles. Rayfire is great at…
Imagos Softworks and SubPixel Studios are looking for a talented pixel artist to help create assets for the Starr Mazer game series! We are looking for a creative, collaborative Pixel Artist with multiple skills and a passion for creating high quality assets. Your Tasks include: - Creating sprites from concept art or…
Hello, Beyond the clever refitting of meshes (and a great looking base geo), would you mind talking a bit more about the resulting skeleton and/or rig ? I would assume that for it to be a great timesaver it would need to have a solid way to accept all kinds of motion files (bvh, fbx ...) so that even a small studio or…
LightBox Interactive is currently hiring for the following position: Character Artist: When you play games do you largely ignore background visuals and concentrate your attention on your avatar? Can you admit that you dig dressing up your avatar in newly earned items. Can you quantify what elements it takes to create a…
Hi all, I am in the middle of a project creating an Arri Alexa Mini 3D model. I have shaped out some basic shapes and some supporting lines. But I am not too sure on how I would approach the extrusion inside the camera towards the sensor. Below is the image and annotation of the shape I am trying to imitate: At first I…