Are sharp masks the only way? Here's a picture of what i'm talking about in greyscale format. See how the shapes are penetrating eachother and it doesn't look natural? How do I stop this from happening while also having a natural look to it? Or should I just spend more time adjusting my transform nodes so they overlay less?
Ah, yeah sure I don't mind elaborating a bit. Something of that nature wouldn't stop me from playing God of War or something similar, no not at all. For pretty much the reasons you specified. It's a predetermined character, with a persona and story all its own. It's own history, it's own personality, obviously the…
Urban Wastelands is a post apocalyptic online tactical first person shooter, which takes place in the not so distant future. As the natural resources of fuel and clean water have become scarce, two battling factions have emerged. The Scavengers are the attackers and takers, while the Settlers are the builders and…
Hello everyone. I have been trying to figure out the way Michael Vicente (Orb) sculps his stylized edges with different brushes and settings. I already know how he creates stylized cracks on the edges, but how does he sculp the actual edges? Here is what I'm talking about: My guess is that he used trim dynamic, flatten or…
I've been using speedtree for a little while now and I thought I had a hang of it. I made some trees and exported them yada yada and I reopened the file today and the previously 2k~ tri trees I made are now at a whopping 13k tris. Upon closer inspection I see that there are smaller versions of the trees within my trees. I…
I was wondering how I can make these textures look more realistic. I’m not done painting this but figured I’d come on here and
get some advice. I am in Substance painter right now using a neutral lighting
set up… I eventually plan on bringing this in Unreal and giving it a warm sun lit lighting
through the window.
Hi! I find it hard to tell what's going on in that screenshot. Do you have a screenshot of how it's supposed to look? Do any warnings or errors pop up in console when baking? If you are able to share the scene, I could try to reproduce the issue.