1st iam717 https://polycount.com/discussion/237071/brawl2-character-r-m-iam717#latest Its a hilarious mashup, love it! A lot of thought process went into it as shown by wips. I particularly loved the small details like portal animation, dice with punching gloves and 'pain' written on Kuato. It also shows nice UV layout and…
Hey, I have created a tool called Ultra Modular Landscape with the aim to bring a fresh approach to landscape material creation and mountain sculpting in UE5. You no longer need to touch the master material when you want to add or remove landscape layers due to its modular nature. Not to mention it has all imaginable…
I would agree with what has been said already - right now is a very difficult time to get jobs in general. It looks like you know the workflows technically, but your works are too basic/not complex enough for a full portfolio piece. What I mean by that is not that you should start creating huge environments or characters,…
I've started using a workflow of Sketch & Sculpt in Curvy 3D 4.0 and render in Blender. As dev of Curvy 3D I've experimented with adding various rendering solutions over the years from raytracers to HDRI maps - but I've decided it is much better to focus on easy model sketching and export to other apps for rendering - in…
Hello, my name is Ben and I've recently relocated to the US from the UK. I have quite a chunk of free time on my hands, and so decided to really apply myself to learning digital sculpture, and ZBrush. I come from an indie game development background, and primarily used Maya in that time. I've decided to sculpt for an hour…
So I have been working on a sculpt for the past couple of days and I have just realised that symmetry has been acting weird all this time. I'm quiet sure that the base mesh I used was not fully symmetric and that screwed up the whole sculpting process, because when I use any kind of brush the left side of the sculpt…
Hello I'm currently working on a graveyard environment scene. My main focus is the crypt, the rest will be just primitives for now. I would appreciate some feedback to see if my workflow is correct I'm using this image for the scene layout but followed other references for the crypt itself This is what I've made so far, I…
In my case, I already had a mouthbag in my basemesh before I started sculpting. Once I finished my sculpt, I retopoed the whole head including the mouthbag. I imported the new topolgy to ZBrush and projected my sculpt to the new topo with "Project All" function, sub-d by sub-d, because projecting straight with the highest…
The biggest pros for sculpting in Blender (to me) so far are; * Blender has real perspective while ZBrush has a somewhat non reliable perspective. * Blender allows previewing in Eevee while Sculpting. No need to do I/O and send your files to Keyshot or Redshift or whatever renderer there is. There are other things planned…
Hello i am Noah Muiruri From Kiambu Kenya. I am an experienced Artist with Over 6years of Experience, Mostly working as A freelancer For clients from Belgium,USA,UK. Studios i Have worked With: Metabull Studios.LA I have Also worked with various clients on Freelancer.com(with a five star…