Thanks for all the comments guys, I really appreciate people taking the time to look at this. @SaboR1996 - Thanks man, most of the panels are modular with decals etc to break them up and make them appear a bit more unique. @Brygelsmack - Thanks, you may be right about the red but that was kinda the idea I had stuck in my…
My main issue with the discussion in this thread is that EarthQuake's decrees make it seem like even listing Blender on your resume (after Max and/or Maya) will earn you negative points. I understand this is the opinion of many professionals, but is it really fair? It doesn't seem right to dock points for knowing and…
Hi guys, while I've been busy with working at a new position at EA, I've managed to put some time aside to begin working on some new projects to enhance my portfolio as a World Builder / Environment Artist. These two scenes are both WIP at the moment, but looking forward for some input or any word so far, as I can get…
Completed! Well, after much amazing feedback and some work, I am happy to announce that I am done with this piece. There are no doubt things that could be improved, there always will be, but I believe that the work now reflects my current skill level and I hit a point of diminishing results in terms of how much time I put…
Ultimerse is working on a new, ambitious project and we’re looking to expand the team to achieve some short-term objectives. We are based in Melbourne but allow for remote work and flexible hours. Applicants should have the necessary equipment to work remotely from home and be ready to start immediately. The role is a…
...as in a Submarine. I had an idea for a UE Master Material for vehicle panels, which became rubber tiles, which became a whole submarine. Possibly because I've been getting back into the Ace Combat franchise, and big floating/flying things are cool. I'll be updating this post on AS up until it's finished with (in one way…
Hey again Polycounters! So since I wrapped up my previous cryengine environment and the school semester that followed, I landed a gig at Insomniac Games! I've been there for about a year now, and it's been loads of fun! I'd like to double that fun with another personal gauntlet in UDK. The Challenge: Make an expansive…
Can't thought-experiment through this. Too many variables. What the pro's are saying is you got to prototype it out to find your specific case answer. What you are looking for is simplification, but looking for it in the wrong way. Simplify the problem not by designing some arbitrary guidelines, but rather by reducing the…
Assuming you're doing things yourself, I'd recommend Unity. Its much easier to rapidly iterate a useful product even if you're "doing it wrong". UDK and Unity are both highly capable, but they each are a different philosophy of "how to make a game". Which one resonates with you, and what your end goal is, will determine…
http://boards.polycount.net/showthread.php?t=53002&page=2 this thread leads to many many things Stephen Morrell - am sure he got some super tutorials for enviros... google him And that buildinh from naboo... is gears of war esque ... am sure there's tutorials around the web from that link based on their work... modular…