This is some concept work I did in Zbrush. I wanted to take a character that seemed a little difficult for me to make from 2D concept art of the character Turgle from the game Jedi: Survivor and sculpt it in 3D. I designed it as if I was handed the design the character and I couldn't see all the skin folds and bumps and…
My last sculpt I finished this weekend. Really trying to go for hand painted style, but I feel like it looks a bit messy. I will improve with my further projects, but I kind of really like how she turned out :) Also, it was my first time doing retopology in Maya. I had so much fun with it. The original concept is by YUHANG…
Theres too big of a gap between the weight of the hammer at the end, where he can barely lift it and the ease with which he handles it, especially how fast he is able to stop it. The most weight and needed energy will kick in to get this hammer in motion and to stop it (Think inertia). In the first animation he stops it in…
[ QUOTE ] Nonsense! Fine art has just as much a place here than digital. The Ochiba pieces probably have some sale value actually, while it's not my thing really, I know enough people who would buy somthing like that. Because that's the sort of painting people can decorate around. (because when it comes down to it, the…
Do you think you can produce better artwork than this?** Are you looking for some freelance work on an indie game over the summer? Do you want to work on something that's actually going to be published, and has a decent chance of selling better than your average indie game? Are you able to handle the embarrassment of…
Nice! Welcome to Polycount! And thanks for starting a thread. It’s a bit bland without some nice lighting to bounce off the hair. Also really noisy. What renderer are you using, and can you increase the quality settings a bit? Some rim lighting could help a ton, look up 3-point lighting for ideas. We have some resources on…
You're on the right path here. Be extra careful with the subtle curves of her face and the relationship between her facial features to achieve a stronger likeness. The very first thing you can try is to adjust the fov/focal length of the camera when doing direct comparisons to the original artwork. You seem to be using a…
Hey Edward, thanks for sharing! If you want feedback on individual shots on a more detailed level you can post them separately, otherwise I can give some overall feedback. I like that the animation starts right away and you have some nice variety. The song choice is a little overplayed at this point, it's been in a ton of…
I feel like I have to correct myself a bit here since I made that post ages ago (and back then I used to do really shoddy job when it came to my LP's). I don't believe there's anything wrong about using decimated meshes as your low poly. It can save you a lot of work, especially if you're working with something really…
Oh awesome! Love that you`re digging into animation as an enviro artist! These really are a great start! It shows you've got a good understanding of animation already, which is always a plus! Bounce 1: It's a little hard to crit with a flat texture like that. Without being able to see the spin, it seems like it's sliding…