I bought the horror game engine package. How can I use it in my own environment that I set up in a different project? Do I need to swap out the exisiting static mesh in horror engine with the static mesh i created which has a totally different layout, or is there a way to just copy the blurprints and add to my static…
Hello, I was trying to do a contest entry for DS2 but it appears that it is too late now to get everything done right. However, I still want to learn how to correct this problem I am having. http://www.polycount.com/forum/showpost.php?p=1552624&postcount=2 When I mirrored geometry, I encountered an issue where there was a…
I don’t quite understand how hair cards work for real time
rendering in game engines. Can somebody please explain how a polyplane
translates into hair in a game engine? Does it work the same way grass does? Where you have some
geometric planes with an applied opacity map? (If that is even correct...) I ask because I used…
Well both programs aren't game specific and lean toward animation in film, but are certainly more reasonably priced than the other schools in the city: Capilano Digital Animation: http://www.gradshow.com/animation-programs/digital-animation/about-digital-animation BCIT Digital Animation:…
I went for a more airbrushed feel on this skin, soft graduated tone, to try and give it that comic book look that i sometimes see in some graphic novels, the model didn't come with a cape unfortunately, its just one of the standard ones that comes with ut2003k. The Altered State project is still going, I sent out to a few…
Hello all, I am looking for advice on how to proceed with retopologizing (remeshing?) this mesh for in-game use. An explanation of the following image: 1. The high res mesh from ZBrush 2. The low res basemesh. Basically a cylinder conformed to the surface of the high res. 3. The two meshes together, showing the areas where…
**UPDATE** (new discussion starts at page 3) How long would it take you to create this prop? 1. high res 2. low res 3. textures polynaut - 2-3 days ysalex - 4-5 days **ORIGINAL POST** Just out of curiosity, how many hours would a prop like this take you to create? 1. high res 2. low res 3. textures polynaut - 2 days ysalex…
ok guys, i have 3ds max ,mudbox,soft image sooo i wanted to make a gun like this in high poly and low poly (that can game max detail in cry engine without lagg ) i want the max poly for a gun or mesh that can make a compete game and some good tutorials that can help me but snice their is none out in gun designing(modeling)…
Hi I'm kinda new to UDK. I'm wondering how to start a new project and set up my save folders. I've tried searching on UDN but cant find what I'm looking for. I think I'm setting up things wrong as I cant drag my static meshes into my scene and can't save the .upk. So I'll tell you what I'm doing and someone can correct me.…
That's the problem. I could show you something but I don't know how it would help you. Also, that would the problem itself. I can't show you something I don't know how to do. There is nothing in progress, that could be showed. i tried to ask a question in such a way that shows I don't even know how to start the whole…