I've been working on this Cyborg design test design for a fake movie project. It is a prototype of AxTech company , one of the tech labs working for MS corp, a huge privet tech company focused on bionics and robotics, secretly developing it's technology for ilegal military use. This model is Skull type 4.2 .
Hey guys! I'm having some difficulties with my current snow shader. I've tried to figure it out myself but I've hit a wall. My current lack of complete understanding of the nodes is probably to blame here... I've incorporated snow functionality into my already made 2-way blend shader (that is using vertex paint).…
Hello, I could really use some help with Zscripts if anyone has the time and would be kind to help me. It would be a great help even if you could only tell me if it's doable, thanks in advance. I want to deform (move) a pillar (vertical cylinder per say) in a certain axis given height information (Y axis) and time, and…
I have reaserched for a short time the basics of SOURCE SDK and how the texturing and models work in TF2. You know the VMT . VTF stuff. I pretend to make a misc item for TF2 but i can't find something very important and that's why i ask for your help guys. To rotate the entire object in one axis do i have to make a custom…
Hi, Is there a way to change the flip axis of the mirror skin weights? Correct me if I'm wrong but at default it is +X to -X. I want to change it to -X to +X instead. Thank you for your time. P.S. The mirror command does not have the dialog option box beside its name so I was wondering there must be a different way to…
MAYA 2016 I rotated the local rotation axis like in the picture and the rotation manip in object mode oreiented to the same as Local rotation axis. But on the right picture, I use move tool in object mode(holding W key and left click marking menu >> object) and the manip doesn't alight with local rotation axis. questions:…
I have run into a bit of a problem when trying to work on a ZBRUSH model both at work and at home. The problem is that when I have exported the base mesh for changes in MAX - on my home machine - the object comes in rotated -90 in the X axis (the model will be lying on its back). Subsequent changes in MAX and a re-export…
This is my character, Alex the Axolotl. I would love to hear feedback about what could use improvement, both for the texturing and the geometry. In particular, where should I split the edge loops at the elbow and knee joints for better deformation? Would I want to split the geometry like I've sketched here, or is there a…
Hello guys, i select series of edges which make a rectangeler shape, but the rotation of the manipulator is wrong. I tried same thing in blender and it worked well. I cant understand what is the problem. Thanks. Pivot of the object: