Hello! As I am very inspired by diorama's and especially the stylized ones, I am starting to make my own. For a long time, I am inspired by pirates and their ships. I also wanted to start using Unreal Engine to create moving diorama's! I first started with a blockout in Blender. I always get way to detailed and I should…
Hey everyone! Welcome to the 90th edition of the Bi-Monthly Environment Art Challenge for the months of May and June! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful…
Making this thread so I have a place to showcase my new WIP, a fanart model of Link from Breath of the Wild! This isn't just a random project, I have a few intentions and goals with it: - I want to learn Blender. I recently switched from 3dsMax to Blender, and I want to use this project to really get to know Blender, and…
Hello, guys! I’m Gabriel "Grilo" Dias, a 3D Character Artist from Brazil with experience in creating high-quality characters for games and interactive media. I’m currently open for full-time/contract opportunities and am eager to bring your vision to life. Services Offered: * Character Sculpting: Realistic, stylized, or…
Thanks for the feedback. I completely agree about the texture/material. When I first started this I was trying to picture what a current gen BL2 would look like. I was picturing something more PBR heavy. I had read up on the Star Citizen stuff and thought it would be cool to interpret the BL2 world in that way. I thought…
Hey there, I'm Noah Magloire, a concept artist and illustrator. Whether it’s a stylized concept or a realistic approach, I’m excited to dive in and make it shine and bring unique ideas to the table. I thrive on collaboration and love pushing creative boundaries. If you're looking for someone who’s passionate, reliable, and…
Thanks for your comments! I actually don't have a specific reference for the style (for example, a specific game), I just gathered different stylized and handpainted images to have as a reference and kinda created my own style. Maybe it could be better for my future portfolio projects to have a set style. I have finished…
What bothers me most is that you said you wanted to focus on hand-painted stuff (and I assume that's what you're doing), but all the textures seem to be more of a realistic attempt than anything else, only they lack the depth of real textures, so you're losing on both ends. The textures aren't realistic enough, but they're…
@Polygoblin We have some simple ideas so far. An overall premise and such. And a relatively high level starting "story" I guess. We have just enough to help us figure out the basics of the game idea and also enough to plan a little demo. It will have to expand later for sure but right now we are keeping things open enough…