I'm learning 3D by doing everything perfectly wrong on my first model. Failure is the quickest way to learn what not to do. So far, so good, 'cause I fail pretty well! I reworked most of the anatomy of the chest and back. The way I had the initial armature posed made sculpting the interior of the arms and armpit nearly…
Alright, so the whole time the anatomy has been pretty soft and without definition and I've gotten that crit a lot. I tried to work on that some more today. If it's still not there let me know. A lot of areas are still pretty lacking in detail but I don't know where to go without making him more ripped than I think he…
My examples are in Zbrush, but the same principles apply no matter which software you use. There is no 'right' way exactly, but there are ways of doing things that are considered 'industry standard' or are proven to be better ways from experienced people. It takes practice, trial and error to see what works best for you.…
Dope characters!! Here's some pointers; Your skin textures and hair look like they're from an older gen. I've not made skin or hair materials/textures before so I can't advise you, but they look sort like you've got the same noise across the entire parts of the face. The skin under the eye would have a different texture to…
Well, others have pretty much covered it in the replies above : by doing everything in a voxel sculpting app (which can indeed be quite fun) you're pretty much shooting yourself in the foot if your goal is to get to clean and efficient game assets from there. Now there are indeed ways to convert what you have to ingame geo…
The scale looks good to me! Will you use more polymodeling before sculpting the details, or will you go directly to zbrush after this? Maybe you can use Fspy to get the exact camera angle used by the concept artist, that has helped me more than once when they have very aggresive focal lengths and the objects look very…
Hello everyone, I'm currently a student in game design with a focus on 3D modeling. This Knight bust was one of my final assignments for a 3D sculpting class. I know my skills aren't really there yet since it was my first time using Zbrush but I would really appreciate any feedback or critiques.
it wouldve been neat to see some of the edges a bit less undamaged. one thing you couldve done (or use this for the future) is make a morph target before you start sculpting and tearing the edges apart, then go back later with the morph brush on a low intensity and run over some of the edges. that way youll have a…
Salary Range: $150–$400 per concept (negotiable based on detail level) Optional royalty sharing in exchange for reduced upfront cost Job Description: We're seeking a fantasy concept artist to bring our original ideas to life as visual references for 3D sculpting. This is for a line of high-detail miniatures used in…
I'm currently practicing traditional figure drawing and studying human anatomy at the moment. One of the primarily reason is because it's always been something that I wanted to learn and had a fascination for. Another reason is because I want to learn zbrush in the future for doing character modeling and sculpting, so…