Thanks a lot for your message, I found your perspective really interesting and it actually resonates a lot with my own thoughts. I didn’t mention it in my original post since I was mainly asking for portfolio feedback, but on the side of my current 3D work, I’m also building an indie game project with a friend I met…
Thanks for pointing this out Eric :smiley: didn't fix this in the latest build yet, but it's on my list! Two screenshots of the latest build: Some notes on what I did: Footsteps Get spawned by an animation event. At first I applied them as decals, but when I used some displacement on the sand, the displacement wouldn't get…
Unreal Engine 4 I'm proud to announce that the NDA has finally been loosened by Epic Games, we have unreal engine 4. Having said that, Network is currently in the process of being ported and developed in unreal engine 4. We've had the engine for quite some time now and have made significant progress in-engine which will be…
Hello everyone, it has been a while since we posted something. Back in 2013 we were doing so with personal accounts. This time around we decided to create a company one, easier to handle by different people. We are not here to discuss this boring stuff anyway so let's start talking some art. We are going to showcase pieces…
reality is always stranger than you can imagine: if you haven't had the pleasure already, i recommend renting/downloading a very interesting documentary called Dark Days, wherein a small community of homeless people lived in abandoned train tunnels. like coming upon a community straight out of an RPG: they had running…
There seems something off.. If we assume that the green part is on the "backside" of the chamber (as seen in the image; not recognizing what the "real" front or back is here) because the front side has this artefacts. Then there seems to be some overlap with these cyan part (especially with that "hole").. but there is also…
I understand your doubts, but you're missing two key issues. Firstly, games have a very high price elasticity. They aren't the same as products in the sense that more quantity requires more materials and labor, discs are cheap. You can make as many copies as you like for a very marginal cost. Secondly, what about the…
trying to learn the normal map workflow a bit better in 3ds max I wanted to try making a house and try using substance painter for the first time. From the tutorials ive read if i want to mess around with generators I'm gonna need normal maps but I'm running into is the workflow for the normal maps I have an House that i…
This is generally just a bump, i do not no nor have i played with unity though i do want to come in an say one thing that could help idk if it will. or you can also update the thread with the solution of what it was. But i've run into some funny "shader" issues where this black & blue look comes into play with highlights…
Unreal Engine 4 I'm proud to announce that the NDA has finally been loosened by Epic Games, we have unreal engine 4. Having said that, Network is currently in the process of being ported and developed in unreal engine 4. We've had the engine for quite some time now and have made significant progress in-engine which will be…