The reason the engine trianglulates a model is because it is much, MUCH easier to calculate a triangle than a quad. Using the Pythagora's algorithm, triangles are win. :) Some people prefer to triangulate their models before exporting it to an engine, that way you know exactly how the model will be triangulated, and you…
Howdy. :) I'm looking to hire somebody to make a 3d model of the main character for an indie game that I'm developing and to rig it so that I can animate it myself for whatever purposes necessary. I'd like to stylize the character with a cel-shaded look to make it look more cartoon or anime-esc, which is the style I'm…
Hey guys, this is a character name Hawk that I did for my character modeling class. It is my first time bringing a character from start to end and I learned alot in the process. Such as inoganic+organic modeling tips that I've gathered from some of the kind members here, just like to say thanks as it definately helped me…
Hi all, Typically I choose to spend my time modelling hard surface objects such as weapons or structures etc. However since I am now teaching the subject, I have to get back into organoc modelling. My class would like me to show them how to make a dragon in 3ds max, but for whatever reason, when I try to do it myself it…
Hello, Arch Virtual is looking for more freelance developers to help with our real-time architectural visualization projects. Applicant needs to be able to: - Read plan/elevation architectural blueprints. - Model in either Maya, Max, Blender or Modo, efficient and accurate representations of the interior and exterior of…
I am an asset modeler and environment artist looking for some freelance work. I have experience with low-poly modeling and texturing, both photo-sourced and hand-painted. I work especially well from concepts, but can concept my own models pretty well. If you are interested, please check my site and email me with any…
Hello everyone! I'm pretty new here, but I just have a question on why my character model's bones are defying all laws of physics. I'm modelling in blender 2.6, and everything looks awesome until I open my model in HLMV. In blender, I basically used the source sdk male_06 model. I did nothing to the default skeleton. All I…
We need zbrush artists who can do modeling/texturing for a gaming project. The samples models are attached below. We will need similar models. We will have a set poly count limit and very clear instructions on the amount of maps needed, and clear feedback. We will provide you the concept for the characters. Looking forward…
The 3d model was designed according to a real engine base, It’s created accurately, qualitatively and maximally close to the original. The high detail exterior is great for close up renders, Also the model was created with 3DS Max 2008 using the open subdivision modifier which has been left in the stack to adjust the level…
Hey all, A few weeks back I saw a video where someone was modeling in
Zbrush, then went to Maya to do some tweaks, and then went back to Zbrush from
some more organic modeling And what impressed me was that when he finished modeling on
one program, it would auto update in the other…I had never been able to use
both of the…