Toomas what I said was poorly explained. The 3d software used to render for that class was called Infini-d and it allowed the user to specify a setting 640x480 as I said earlier or inches. It was designed to be user friendly so did all the conversions for the user. If you increased the dpi from 72 to 720 the software would…
the rotator node is expensive. if you want a 90 degree rotation and you insist on doing it in the material then just swap the x and y components of the UVs around.
I posted this in the other thread, but I would like to make a knew one that is specifically for the topic. I've been thinking of using spherical coordinates to describe my normalized bump maps. I believe you could do this practically by rotating a spherical coordinate system around the Y axis and adjust you angle values to…
I'm completely clueless when it comes to texturing pipeline, and unfortunately every tutorial I can find (Quixel or otherwise) is tech-specific (they explain the software, not the craft of UV'ing). I was hoping someone could at least help me put a word to some of these issues so that I can Google them further. My pipeline:…
Hello Polycount! I'm working on a project that I've come pretty far along on and as it's getting more complex I'm having a very hard time multitasking the Art/Models portion of it with the Design/Development side of it. I think I really need an artist to collaborate with me on the project or I'm just going to stall out and…
Hello! I'm Peng Zhong, design lead for Cosmos (https://cosmos.network). We need a cyberpunk unicorn and rainbow illustration as soon as possible, preferably finished by Friday the 13th. The painting will be used as the backdrop/mural for our trade show booth. The full printed size is 3 meters wide x 2.44 meters tall.…
I'm working on this character for a game development class and I have this characters high poly sculpt completed. I've started on the retopology on the individual objects. The part is confuseing me is 1 how do I make all of the objects share 1 uv map, and then 2 how do I go about baking the normal, ao, cavity, and diffuse…
Hi ;) I ve an issue with Xnormal I m following a tutorial, I m doing the exactly same than the mentor, and I ve a different result. I ve strange green and purple area, and I don't know why. - I m using a cage with exactly same topology - uvs are right - I reseted the polygon's normal - reset X form - exported in obj with…
Hi I m researching multi threading in max Got the following python script but multithreading is slower than creating the objects the default way. I know there is a overhead but atm I'm trying to understand the benefit in max off multithreading. It still seems to create them 1 by 1 instead of multiple at the same time.…
Project Title: Undoing Introduction: We’re looking for passionate game developers to help revitalize Undoing, a multiplayer survival game that originally launched but didn’t gain the visibility it needed. Our goal is to refine and enhance the game using existing assets while creating new content where necessary. We're…