Hi
I ve an issue with Xnormal
I m following a tutorial, I m doing the exactly same than the mentor, and I ve a different result.
I ve strange green and purple area, and I don't know why.
- I m using a cage with exactly same topology
- uvs are right
- I reseted the polygon's normal
- reset X form
- exported in obj with mapping coordinate and tengeant
What is the way to have a nice normal map ?
thanks dudes !
Replies
The map you baked looks like a world-space normal map. If you go in the settings for normal map and select tangent space, fingers crossed that should fix it
It work !
I ve still a last issue :
do you know why I ve this artefact ?
thanks again
could be the points where the models intrude the other model ? The cage?
selected : cage
red wireframe : low poly
vertex on uv : issue area on my normal map
It's look right, no ?
Would you be able to upload the High Poly, Low Poly and Cage, it's tough to interpret that wireframe pic, especially without the high poly. At this stage my bet is the high poly protrudes through the cage mesh. If the high poly has some insane ZBrush 10 million poly count, decimate it down to about 10k and then upload it.