Mimic Productions is currently looking for a Character Rigger / Animation TD to join our ever growing studio in Wedding, Berlin. This is for a period of long term. Character Rigger / Animation TD You’ll have bags of experience with: MEL and Python Maya and other 3D software Maya API Strong knowledge of character rigging in…
We are a small Indie Dev Team, currently looking for multiple artists with different skill sets experienced with Unity to work with us for three small-medium scope mobile projects. If you have experience with more than one of these areas then that is awesome too! The positions are: UI Artist 3d Animator 3d Modeller/Texture…
Looking for feedback for some creature animation pieces. They are for my uni showreel class, unfortunately I've never done creature animation before until these 2, so I'm really looking for any feedback for how the creatures feel, and how they act and.... everything ... really. This is the Wolf animation which is slightly…
Hi all! I've just completed a set of tutorials covering the creation of a character rig using CAT (Character Animation Toolkit) for use as a SkeletalMesh in UDK. This set of videos takes you thru the entire workflow of creating a rig for a custom character, skinning, animating, and getting it into UDK as a functioning…
I am using 3ds max and I downloaded it for normal fbx in T pose. I literally stuck in 3ds max I need to prepare animations for my game and I never used 3ds max for animating but I know how to make animation in there , I rigged arms and I made my first animation there was no problem in 3ds max but when I export it to unity…
If you need additional help with your 3D projects, 3D animation/cinematic production, 3D modeling, Rigging, etc, feel free to contact me by email. cube.3d.master[at]gmail.comLet's look at our website to see a few of the arts. http://www.cube-master.com
I have a weapon which I've rigged using the Skin modifier. After animating most of the animations I discovered one of the bones ("bolt") has it's pivot in the wrong place - which unfortunately I need to fix. If I remove the skin modifier, fix the pivot position and reapply the skin modifier the whole weapon offsets to one…
Hello everybody! First time posting, currently working on a short animation showcasing a droid I made for our Studio. Any comments and critics are welcome! Here's my work :# https://www.nyx-studios.com/portfolio-3d
UPDATE: We found our character artist! Thanks to all those who wrote to us! Hi! We are a new independent team of highly qualified individuals working on our first commercial title, a full-length point'n'click sci-fi/thriller with a heavy emphasis on storytelling called A Poison Green. To see screenshots of the game, along…
Our client is a successful and growing venture-backed games developer delivering free and innovative games across a wide range of social and mobile platforms. They are a responsive and dynamic company with a strong focus on quality and player experience. Their teams comprise of people who are innovative, agile and able to…