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Skinning pre-animated weapon rig

I have a weapon which I've rigged using the Skin modifier. After animating most of the animations I discovered one of the bones ("bolt") has it's pivot in the wrong place - which unfortunately I need to fix.

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If I remove the skin modifier, fix the pivot position and reapply the skin modifier the whole weapon offsets to one side. This doesn't happen if I first delete all the key-frames.

I've tried bone mode but it doesn't seem to work - presumably because dummy objects don't technically count as bones.

So my question is - is there a way to re-apply the Skin modifier or move a pivot of a bone without having to delete my animation?

Thanks for any assistance.

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