Good start. Yeah it will lose its shape. To get around that you have to re inforce the edges you don't want to move. This will be a step one of your high poly. So you will want to export your low poly mesh before you edit it, or like some people. Actually re make your low res after you make the high res. (they do this…
Hello friends. I am an aspiring sculptor with no art background whose aim is to make realistic busts. I have been sculpting as a hobby for 3 years now. I have been taking it seriously for the last year (3-4 hours of sculpting nearly every day) and now I am feeling extremely stuck to a point where I am just considering…
We're a team of AAA veterans working on innovative stylized tennis mobile game for iOS and Android in Unity 5. We are searching for an experienced environmental artist to work remotely with us under 4-6 months contract (could be full time or part time; can lead to another contract after this one or permanent position).…
Hey Polycount I know this forumn isn't primarily geared towards these kinds of questions but here it goes anyways. Me and a programming buddy of mine are developing an android game along the lines of mafia wars. We have a pretty decent UI implemented thus far but we are now diving into the actual game play mechanics of it…
...which makes no sense in tangent space with both the normal and UVs smoothed. It worked properly for some time and just started going full retard on me. I've been laying out the UVs for this particular model after the fact through UV layout. Here's the particular workflow for it (worked twice and the third started…
Project name:The Standing Description: After a deadly virus plunges the world into chaos killing 85% of the human population there are now what they call “zones” these zones are watched very closely by the surviving government, people are checked every day for the virus, even if you touch the spit or any human waste or…
yall are depressing me... I here alot of depressing news about the games industry about people getting layed off, and when I look at there portfolios I see that some of these people are talented and have experience. It leaves a bad taste in my mouth seeing this and even though I wont be able to a game artist in 4-5 years…
Mid to Senior Level Environment Artists Terminal Reality, the developer of BloodRayne II, is looking for talented individuals. Located in North Dallas, Terminal Reality offers a fun and exciting work environment with full benefits and a compensation package that includes profit sharing. Visit us at www.terminalreality.com.…
Hey guys, here is about 2 years worth of art I have done at my university (just the fine arts, none of my animation/modeling stuff). Enjoy: Plateau: Oil on canvas: 30x40 http://fc05.deviantart.net/fs71/f/2010/106/3/0/Plateau_by_d2king10.png Cascade Oil on canvas: 24x36…
Problem - I want to have hard surface objects with nice bevel effect and keep low/medium poly count, while maintining fairly fast workflow. As far as I know, there are few ways to do that: 1). Make high poly, then retopo it to low/medium poly, unwrap and bake high poly on them to create normal map that gives the beveled…