I have some exr files I need to compress down into 8 bit, specifically normal maps. In 3dsmax, in the preview window, they display correctly as a bitmap. However in photoshop when I compress choosing the different options in the HDR Toning, no matter what it does not collapse to the correct RGB space. I saw the tutorial…
I've been using 3DS Max more than Maya recently, it's nice, I could definitely get used to it. It seems alpha can be a little bit of a pain though. The texture seen in this render is a 32-bit targa. The diffuse carrying the texture, and the alpha channel of the image is plugged into the 'Opacity' channel in 'Maps' portion…
Hey, right now I'm running horrible vista 32 with my intuos 3 wacom tablet installed (not sure if 64bit is available on the disc so thats the reason for my thread) I'm thinking of going to windows 7 64 bit, my question is: If I get windows 7 64 bit can I download working drivers for it so I can run my Int3 tablet I already…
Using vray 2.40 and trying to export a .exr with splitted channels (32 bits without compression) seams to generate some black noise. When i convert to 8 or 16 bits it lower the noise but the problem persist. Here is a image of what happened. I rendered it in a tiny size just for test sake, but it happened with higher…
Hi - Does anyone know how to export displacement maps out of zbrush 4 that work in 3ds max 2010? I am having very little luck with this. Specifically the renders look very inflated with standard export settings. I think the mid value may be off, or maybe the range is screwy. Also, does the image need to be 16 bit or 32…
Ok so i'm working on this project in udk constructing building using various different meshes. I'm having a problem with some of them where they go completely black in some areas but are fine in others. They are planes but I gave them a second map channel and I also up'd the resolution from 32 to 64 but i'm still getting…
Im working on a game and we just changed the Unity engine to run with linear color space. I am usually making textures in 8bit sRGB. I've heard that It turns to linear color if I just change it to 32 bit. however It seems impossible to work with, as a lot of wrong stuff is going on on the texture when doing it, Some areas…
i got it on PC... i think it unlocks this friday. Can't wait to play this! Just saw this: http://www.pcgamer.com/2012/05/28/max-payne-3-system-requirements-updated-new-pc-screenshots-released/ LOWEST TESTED SPECS* Windows 7/Vista/XP PC (32 or 64 bit) * Intel Dual Core 2.4 GHZ or AMD Dual Core 2.6 GHZ, or better * 2GB…
Hello im having problems with displacement maps generated in zbrush and rendered in 3ds max 2012 vray 2 using the vray displacement modifier. The displacement map has seams :-(, i tried what i could but they still persist. - Using just the displacement map (not normal or diffuse), and in vray displ. modifier - 8192*8192…
Thanks guys, been hard to find time to work on anything lately. Little update on the female, still a lot to do. C&C welcome. Sitting at 1032 tris. I was going for 1k tris but the extra 32 really add to the sillouette so I've left them there. If needed I could drop it to 1k so I'm not overly worried that I blew my budget…