I've been using 3DS Max more than Maya recently, it's nice, I could definitely get used to it. It seems alpha can be a little bit of a pain though. The texture seen in this render is a 32-bit targa. The diffuse carrying the texture, and the alpha channel of the image is plugged into the 'Opacity' channel in 'Maps' portion of the material. Why can I not seem to get images with alpha to render properly?
The bitmap parameters of the 'Mono Channel Output' is set to ALPHA, and the 'Alpha Source' is set to IMAGE ALPHA.
![MaxAlpha.jpg](http://ajv3d.com/images/MaxAlpha.jpg)
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