Maybe we live near each other, maybe I'll be in your city soon, or maybe you have a portfolio to send my way! Either way, we could all hang out sometime! I'm in Manaus working at Samsung. Where are you guys at?
For the sideways issue, Blender is Z up like max and when you import everything has that 90 degrees in the rotation. Try the checkbox in your model import settings to bake axis conversion. If that doesn't help, make sure your tree is aligned to Unity space in Blender before you export. I used to have to do this in Max…
Thanks! Yeah, my current goal is to get more familiar with the basics of the head and get good at blocking out the head. When it comes to anatomy, I’m mostly relying on guesswork and replicating the reference There are a lot of areas I’m unsure about, like the volume of the cheek and the placement of the temporal lines.…
Hi! Don't understand how such a file could be too heavy, it would be a mesh and the two normal maps that should get combined. No high poly or anything like that. In my opinion it would be best do a simplified test anyways. If remember correctly, in UE4 only tangents of UV0 were stored. To use a tangent space normal map…
Hello guys! This is a WIP of a likeness sculpt. The subject is Ryan Reynolds. I am currently working on the base shapes after breaking the symmetry. For now I'm focusing on nailing the correct proportions and positions of the features. The final aim is to make a very realistic portrait. Feedback is very welcome.
Hi everybody! im new to polycount and pretty new to the 3D world too! i wanted to share my first character that i am doing right now at school and would like to have constructive comments :) so there it is. this is the lowpoly version 6500poly thank you!! :D
1: Themes relating to the 70's and 80's Sci Fi scene, so something like a glowing line skin making reference to tron. 2: Use similar art styles, really anything, but don't directly copy, and only use items that you created in the final version. The competition also mentions something about not making references: "While it…
Hi Mop! I don't know if this is what you want, but I just did this one (need some fun ) Then for the Hotkeys, Maya stocks that in 2 or 3 files, I think that suck, then I have a "sama_PersonnalHotkey.mel" in my script directory. And I edit the userSetup.mel in same directory for source my file and it launch it every maya…
Since 3 months I didn't touch my PC and I realy miss it - so kick me in my ass (if I will not finish this polycount gangster * GTA like) ---- At least the head is already done , I hiiiiip sooo
Don't know if already someone posted something about that... When I want to add an image with "[ img ]" flag in my signature, I have an synthax error when I create the preview... It just show the picture adress but don't show my picture/... I remember We can't do that on Polycount but It could be nice if a message could be…