Hi everybody! im new to polycount and pretty new to the 3D world too! i wanted to share my first character that i am doing right now at school and would like to have constructive comments
so there it is.
this is the lowpoly version 6500poly
thank you!!
Replies
http://img851.imageshack.us/i/renderlowpoly11.jpg/
there you go
First crit would be, waste less space in your renders. People don't wanna scroll to see the complete image. All the white space on the left and the right can be cut off.
The proportions of your model seem a bit off. I'm not talking about the huge feet of course, but a good example are the length of the legs compared to the length of the torso. It might be an idea to look into anatomy when you start your next sculpt.
Even if the character wears clothes it's important that at least the rough shapes of the body are in place. After this you'll be able to just hang the clothes off the body and it'll look a lot more natural.
But you've got a nice start, I'd suggest showing your high poly and low poly prior to baking though, that way people will be able to critique them sooner. If you were to adjust you sculpt now it would mean you'd have to revisit both the lowpoly and it's uvs. Just something to keep in mind for your next model
Looking forward to seeing it textured.
Welcome to polycount, keep up the good work!
thanks for the comments
Heres for the highpoly!
[IMG][/img] Uploaded with ImageShack.us
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