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Wicked - Fatty / GTA like

diZzyWalnut
polycounter lvl 18
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diZzyWalnut polycounter lvl 18
Since 3 months I didn't touch my PC and I realy miss it -

so kick me in my ass (if I will not finish this polycount gangster * GTA like)


gangster.jpg

wink.gif

----

At least the head is already done laugh.gif , I hiiiiip sooo blush.gif

Replies

  • TorQue[MoD]
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    TorQue[MoD] polycounter lvl 19
    Looks really nice man! Keep at it.
    BTW, your portfolio site doesn't work... home.html not found.
  • Shady-D
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    Shady-D polycounter lvl 17
    very nice, Where is his big fatty body?
    I wanna see his body! And some guns, and cars, and San Andreas.. Heck make a whole new gta while you're at it!
  • Zwebbie
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    Zwebbie polycounter lvl 18
    His ears look a bit low. I believe the top of an ear should be at about the same height as the eyebrows.
  • diZzyWalnut
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    diZzyWalnut polycounter lvl 18
    Thank You for a comments guys.

    ComradeJ [ QUOTE ]
    His ears look a bit low. I believe the top of an ear should be at about the same height as the eyebrows.

    [/ QUOTE ]

    You're right , his ears are a little bit down and maybe smalls. I will correct it.
    Thanks wink.gif
  • diZzyWalnut
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    diZzyWalnut polycounter lvl 18
    small up date - I've adjust his ears (larger and the position is a little bit more up).:
    gangster_1.jpg
    I think it's correct.
  • pior
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    pior grand marshal polycounter
    Hey DZ! Looking good wink.gif

    However, even if the ears look well placed on the untextured model they still look off on the textured view. Just imagine him wearing glasses - they would be tilted backwards. The problem comes from that small triangle of ear being textured as hair. Easy to spot on the perspective view.

    Body?
    BODY!!!
  • Rick Stirling
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    Rick Stirling polycounter lvl 18
    You will want to build in a jawline - while it looks ok in that static pose, as soon as you animate the neck it will collapse horribly. You should be able to turn a few edges and make a few cuts to sort that out.

    Watch the outside corner of the eye - you have a very harsh downward slope along the brow.

    His chin is pushed out very far also.

    As well as lifting the ears, tilt them back about 20 degrees - ears are not straight on the head.
  • diZzyWalnut
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    diZzyWalnut polycounter lvl 18
    [ QUOTE ]
    Hey DZ! Looking good wink.gif

    However, even if the ears look well placed on the untextured model they still look off on the textured view. Just imagine him wearing glasses - they would be tilted backwards. The problem comes from that small triangle of ear being textured as hair. Easy to spot on the perspective view.

    Body?
    BODY!!!

    [/ QUOTE ]

    Are You joking ?
    .....his glasses with 33 diamonds are broken !
    He's realy angry ! tongue.gif
    Look at him :
    gangster_2.jpg

    I've been working little bit on the texture to break the symetrie and give him look " hard-fight man" wink.gif

    You're right Piorou , I will adjust the UV at his ears.
    And the body is comming soon.

    thank You - merci


    [ QUOTE ]
    You will want to build in a jawline - while it looks ok in that static pose, as soon as you animate the neck it will collapse horribly. You should be able to turn a few edges and make a few cuts to sort that out.

    Watch the outside corner of the eye - you have a very harsh downward slope along the brow.

    His chin is pushed out very far also.

    As well as lifting the ears, tilt them back about 20 degrees - ears are not straight on the head.

    [/ QUOTE ]

    Ok , I see the ears - I can rotate them little bit and make few cuts on his neck cause I intend to animate him.

    thank You grin.gif
  • diZzyWalnut
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    diZzyWalnut polycounter lvl 18
    a small update -

    gangsterwireframes_front.jpg

    gangsterwireframes_back.jpg

    Any crits for a mesh ?

    Thank You wink.gif
  • GLandolina
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    GLandolina polycounter lvl 17
    looks good smile.gif
    only thing i see off is that the fingers wont be able to bend when rigged, you need to do that extra loop that is welded on down to one edge on the back thing, i'll paint over if you dont get what i mean
  • diZzyWalnut
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    diZzyWalnut polycounter lvl 18
    [ QUOTE ]
    looks good smile.gif
    only thing i see off is that the fingers wont be able to bend when rigged, you need to do that extra loop that is welded on down to one edge on the back thing, i'll paint over if you dont get what i mean

    [/ QUOTE ]

    Yes I see - I've completly forgotten his fingers.
    A 1 new cut more in loop on the each finger will be enough - I think so.

    thanks
  • diZzyWalnut
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    diZzyWalnut polycounter lvl 18
    Hello ,


    I've seen the Q4 PATRIOT of PIOR and since this time I've got a nightmare about the tattoo.
    Well I've tryed make one - ... not so easy.

    gangster_3.jpg

    ... still in WIP

    wink.gif
  • diZzyWalnut
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    diZzyWalnut polycounter lvl 18
    a little up date -

    gangster_4.jpg

    ...next step - boots.
  • Xaltar
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    Xaltar polycounter lvl 17
    The boots look huge, maybe size them down a bit.

    Looking good, tat looks cool wink.gif
  • game-ready
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    game-ready polycounter lvl 17
    I totally agree on the boots. I liked them better black too wink.gif U might try pulling his eyes/temple a bit forward. From the profile shot it looks like they are too far back in his head, might make him look tougher too. Nice stuff.
  • diZzyWalnut
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    diZzyWalnut polycounter lvl 18
    Thanks for Your crits guys.
    Well - since I've colored the boots in bright color -I've got doubt about the size too (50 in EU laugh.gif), so I'm going to make them little bit smaller ( between 40-45 EU size wink.gif)
    and BLACK !!!.

    I've found some good reference of Dr.Martens - so now I'm going this way :

    dr.martens.jpg
  • game-ready
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    game-ready polycounter lvl 17
    Nice. Steel toe I hope.
  • diZzyWalnut
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    diZzyWalnut polycounter lvl 18
    Hello ,

    I see a lot of dust on my thread ,
    anyway diZzy is still "w.i.p. - ing". tongue.gif

    gangster_5.jpg

    (In the beginning the UVW and shoe's-laces on the boots has got on my nerves mad.gif, but finally the result is not so bad - I HIP SO.)
  • raphick
    [ QUOTE ]
    ... but finally the result is not so bad - I HIP SO.)

    [/ QUOTE ]

    I'd add : "Result is pretty good!!!... ... ... for a noob like me smile.gif"

    Je trouve
  • greenj2
    Looking cool man, those boots really suit him.
  • diZzyWalnut
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    diZzyWalnut polycounter lvl 18
    thanks.

    ( it progress slowly , but surely laugh.gif)
  • Turoid
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    Turoid polycounter lvl 17
    Looks cool, I like his shoe's and face a lot.

    Sorry for saying but, maybe you could add a little bit of extra geometry for his belt, it looks very flat now.
  • diZzyWalnut
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    diZzyWalnut polycounter lvl 18
    [ QUOTE ]
    Looks cool, I like his shoe's and face a lot.

    Sorry for saying but, maybe you could add a little bit of extra geometry for his belt, it looks very flat now.

    [/ QUOTE ]

    don't be sorry - all crits are welcome. mad.gifmad.gifmad.gif
    ......joking wink.gif
    Technicaly is always possible to addit some poly just for his belt , but unfortunately for You tongue.gif this character is " OLD GEN" , so prefere to keep it like this.
    ( one BUMP map well done - can help little bit wink.gif)

    Thank You
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