However, even if the ears look well placed on the untextured model they still look off on the textured view. Just imagine him wearing glasses - they would be tilted backwards. The problem comes from that small triangle of ear being textured as hair. Easy to spot on the perspective view.
You will want to build in a jawline - while it looks ok in that static pose, as soon as you animate the neck it will collapse horribly. You should be able to turn a few edges and make a few cuts to sort that out.
Watch the outside corner of the eye - you have a very harsh downward slope along the brow.
His chin is pushed out very far also.
As well as lifting the ears, tilt them back about 20 degrees - ears are not straight on the head.
However, even if the ears look well placed on the untextured model they still look off on the textured view. Just imagine him wearing glasses - they would be tilted backwards. The problem comes from that small triangle of ear being textured as hair. Easy to spot on the perspective view.
Body?
BODY!!!
[/ QUOTE ]
Are You joking ?
.....his glasses with 33 diamonds are broken !
He's realy angry !
Look at him :
I've been working little bit on the texture to break the symetrie and give him look " hard-fight man"
You're right Piorou , I will adjust the UV at his ears.
And the body is comming soon.
thank You - merci
[ QUOTE ]
You will want to build in a jawline - while it looks ok in that static pose, as soon as you animate the neck it will collapse horribly. You should be able to turn a few edges and make a few cuts to sort that out.
Watch the outside corner of the eye - you have a very harsh downward slope along the brow.
His chin is pushed out very far also.
As well as lifting the ears, tilt them back about 20 degrees - ears are not straight on the head.
[/ QUOTE ]
Ok , I see the ears - I can rotate them little bit and make few cuts on his neck cause I intend to animate him.
looks good
only thing i see off is that the fingers wont be able to bend when rigged, you need to do that extra loop that is welded on down to one edge on the back thing, i'll paint over if you dont get what i mean
[ QUOTE ]
looks good
only thing i see off is that the fingers wont be able to bend when rigged, you need to do that extra loop that is welded on down to one edge on the back thing, i'll paint over if you dont get what i mean
[/ QUOTE ]
Yes I see - I've completly forgotten his fingers.
A 1 new cut more in loop on the each finger will be enough - I think so.
I totally agree on the boots. I liked them better black too U might try pulling his eyes/temple a bit forward. From the profile shot it looks like they are too far back in his head, might make him look tougher too. Nice stuff.
Thanks for Your crits guys.
Well - since I've colored the boots in bright color -I've got doubt about the size too (50 in EU ), so I'm going to make them little bit smaller ( between 40-45 EU size )
and BLACK !!!.
I've found some good reference of Dr.Martens - so now I'm going this way :
[ QUOTE ]
Looks cool, I like his shoe's and face a lot.
Sorry for saying but, maybe you could add a little bit of extra geometry for his belt, it looks very flat now.
[/ QUOTE ]
don't be sorry - all crits are welcome.
......joking
Technicaly is always possible to addit some poly just for his belt , but unfortunately for You this character is " OLD GEN" , so prefere to keep it like this.
( one BUMP map well done - can help little bit )
Replies
BTW, your portfolio site doesn't work... home.html not found.
I wanna see his body! And some guns, and cars, and San Andreas.. Heck make a whole new gta while you're at it!
ComradeJ [ QUOTE ]
His ears look a bit low. I believe the top of an ear should be at about the same height as the eyebrows.
[/ QUOTE ]
You're right , his ears are a little bit down and maybe smalls. I will correct it.
Thanks
I think it's correct.
However, even if the ears look well placed on the untextured model they still look off on the textured view. Just imagine him wearing glasses - they would be tilted backwards. The problem comes from that small triangle of ear being textured as hair. Easy to spot on the perspective view.
Body?
BODY!!!
Watch the outside corner of the eye - you have a very harsh downward slope along the brow.
His chin is pushed out very far also.
As well as lifting the ears, tilt them back about 20 degrees - ears are not straight on the head.
Hey DZ! Looking good
However, even if the ears look well placed on the untextured model they still look off on the textured view. Just imagine him wearing glasses - they would be tilted backwards. The problem comes from that small triangle of ear being textured as hair. Easy to spot on the perspective view.
Body?
BODY!!!
[/ QUOTE ]
Are You joking ?
.....his glasses with 33 diamonds are broken !
He's realy angry !
Look at him :
I've been working little bit on the texture to break the symetrie and give him look " hard-fight man"
You're right Piorou , I will adjust the UV at his ears.
And the body is comming soon.
thank You - merci
[ QUOTE ]
You will want to build in a jawline - while it looks ok in that static pose, as soon as you animate the neck it will collapse horribly. You should be able to turn a few edges and make a few cuts to sort that out.
Watch the outside corner of the eye - you have a very harsh downward slope along the brow.
His chin is pushed out very far also.
As well as lifting the ears, tilt them back about 20 degrees - ears are not straight on the head.
[/ QUOTE ]
Ok , I see the ears - I can rotate them little bit and make few cuts on his neck cause I intend to animate him.
thank You
Any crits for a mesh ?
Thank You
only thing i see off is that the fingers wont be able to bend when rigged, you need to do that extra loop that is welded on down to one edge on the back thing, i'll paint over if you dont get what i mean
looks good
only thing i see off is that the fingers wont be able to bend when rigged, you need to do that extra loop that is welded on down to one edge on the back thing, i'll paint over if you dont get what i mean
[/ QUOTE ]
Yes I see - I've completly forgotten his fingers.
A 1 new cut more in loop on the each finger will be enough - I think so.
thanks
I've seen the Q4 PATRIOT of PIOR and since this time I've got a nightmare about the tattoo.
Well I've tryed make one - ... not so easy.
... still in WIP
...next step - boots.
Looking good, tat looks cool
Well - since I've colored the boots in bright color -I've got doubt about the size too (50 in EU ), so I'm going to make them little bit smaller ( between 40-45 EU size )
and BLACK !!!.
I've found some good reference of Dr.Martens - so now I'm going this way :
I see a lot of dust on my thread ,
anyway diZzy is still "w.i.p. - ing".
(In the beginning the UVW and shoe's-laces on the boots has got on my nerves , but finally the result is not so bad - I HIP SO.)
... but finally the result is not so bad - I HIP SO.)
[/ QUOTE ]
I'd add : "Result is pretty good!!!... ... ... for a noob like me "
Je trouve
( it progress slowly , but surely )
Sorry for saying but, maybe you could add a little bit of extra geometry for his belt, it looks very flat now.
Looks cool, I like his shoe's and face a lot.
Sorry for saying but, maybe you could add a little bit of extra geometry for his belt, it looks very flat now.
[/ QUOTE ]
don't be sorry - all crits are welcome.
......joking
Technicaly is always possible to addit some poly just for his belt , but unfortunately for You this character is " OLD GEN" , so prefere to keep it like this.
( one BUMP map well done - can help little bit )
Thank You