That dialog is supposed to always show up. I'm pretty sure the behavior you're describing is a bug. I've been seeing it for years now. 90% of the time if you drag and drop a file into the viewport, it'll bring up a little menu asking you if you want to open or merge or whatever. But the other 10% of the time it'll just…
MEL is not that smart I'm afraid. You could do it 2 ways. - Include those directories in the env file - source it. I would say managing your mel script is only important for yourself. Once they're publish for the studio to use, no one would ever browse to the directory as artists would only call those scripts via shelf…
Nah, they were never working on EWJ4, though back in 2006 they worked on Earthworm Jim PSP (under Atari/Infogrames) till getting sold off in October to Foundation9 (The Collective + Backbone Entertainment) which doesn't hold the rights to EWJ. Double Helix doesn't actualy refer to the merged Foundation9 + Shiny, but the…
Heh, new goal for the low poly is 20k tris. Just finished doing one of the legs, and it weighs in at 2k, multiplied by 4 is 8k just for the legs. I had to do some aggressive cutting to get it down to 2k. All the bolts are adding up (about 800 tris for bolts just on a leg), but they are thick enough to need a 6 sided…
To go along with this scene I started roughing out some droid pieces. These are part of a 4 legged walker droid that I don't think made it into production. I am changing a few things on them to better suit my needs and my design choices. Here is the original concept of the droid. The legs at the bottom are piston like…
Ha! Thanks, It's hard to get smooth IK motion on the legs. They are so short and stubby. Should've used this character to test out Maya 7's FBIK they aquired from Kaydara. You can switch to FK legs "on the fly" and even blend IKFK on legs. It's really cool. Rotations with IK are a bitch! Thanks, man. I'll post a .swf next…
Hey all! I'll be starting a new project in the coming weeks creating a quadruped animal - an otter. Before I start this project, I was hoping to get as much advice as possible and tailor it to my work so that I'm starting strong, and that strength continues. The last thing I made 4-legged was a hardsurface mechanoid that…
Hello Polycount! This is the first time I post my work here. Currently I'm working on a sci fi research base. This is my blockout + current progress. Its going to be a microbiology lab that can be used on the Arctic and cold planets with a Arctic environment. It has four legs and can lift itself so it wont get stuck in the…
They are doing a great job with Max recently, this Extension wasn't an exception either, Max has finally got it's own GameExporter as well as Geodesic Voxel Skinning(which if you have experienced before, know what a time saver it is), along with a host of other features including the TextPlus tool for motion graphics(seems…
I'm not totally sure what you're referring to but I'll take a look when I do another anatomy pass. I assume you mean the roundness to flatness between the upper muscles on her leg? I can work on that but I don't really want it to be too ripped or segmented. If you look at naturally built women, their legs don't get very…