They are doing a great job with Max recently, this Extension wasn't an exception either, Max has finally got it's own
GameExporter as well as
Geodesic Voxel Skinning(which if you have experienced before, know what a time saver it is), along with a host of other features including the
TextPlus tool for motion graphics(seems to be more than another text tool), and a lot of upgrades to MCG including
MCG Animation Controllers and
MCG Bullet Physics library!
See the full list of additions
Here
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Is this still like 7 times as much per month as Maya LT?
from the looks of this video you will need to tweak the results from this new approach just like you would without it. not that i'm complaining about max receiving improvements and new features, mind.
Interesting stuff.
Another thing that GVS does (in Maya anyway), is that it doesn't mind 'broken' meshes, so non-manifold geometry, duplicate verts or edges. So if you can to do a quick test bind on the geometry that's WIP, without having clean it up.
i didnt know about this technique, can you post some link to some tutorial for this?
And how do yoi create your low poly mesh to be able to do it all quickly? multired modifier in 3ds max?
Nothing special about the proxy mesh, usually i use a premade proxy mesh and adjust it to fit the actual mesh.
- Skin the proxy mesh
- apply turbosmooth to the proxy mesh (if you want to) ,
- add skin wrap modifier to the actual mesh
- select the proxy mesh as skin wrapper/deformer or whatever it was called
And you just need to adjust the settings and choose deformation engine that you think have better result, i often get better result with face deformation (sometimes)