Too few pieces of work to truly gauge, but I would seriously reconsider the style mixes of your Geralt character. The body modeling detail and texturing leans very heavy on the hyper-realism side, but Geralt's face feels like it lacks a strong understanding of facial anatomy and texturing to fit with the hyper-realism you…
Hi! I am Timna, a junior 3D artist with 2+ years of experience in personal projects, particularly interested in prop and environment art. I am seeking an opportunity to work in an team where I can contribute my creativity and grow as a professional. I aspire to enhance my existing knowledge of industry-standard…
Hi there I'm just a begginner in doing items for Dota 2. Well, I have been studing some soft that is used in the process of creation for about 2 months and now I'm trying to do my 1st set for the game. I chose Crystal Maiden to be my first victim (haha). So, firstly let me show you the base of the base of the set (yes)…
Thanks for the comments again! I don't think i was deliberately going for the softer look of the metals haha. I sorta have been doing this for most metal sculpts ever since I read somewhere that doing so makes it read better by exaggerating the bevels/edges; mainly for game assets. I probably would keep it this way, at…
General feedback. No UV/ textures were applied to anything it's just in program polypaint and BPR rendering. I don't need feedback on rendering, just sculpting. Points of interest.. I didn't need to apply texturing it is just a reference a comic book character. I didn't need to go into insane detail mode. Yes I am capable…
Hi, I am working on creating Black-Suit Spiderman for my portfolio class in college. This thread will document my work in progress (I will update it weekly). I am specifically sculpting Spiderman with a physique similar to the PS4 Spiderman game. Spiderman PS4 Physique by Xavier Coelho-Kostolny, Art Direction: Jacinda…
Not sure what you expect from this thread. Blender would likely work, but i would say some specialty solutions for sculpting (zbrush, mudbox) and texturing (substance, marmoset tool bag etc) would be beneficial. Where are you at? Are you stuck? Its a lot easier if there is more context than "i have an idea, how do i…
I raised the polys to be able to merge fingers and toes without destroying them with dynamesh,as you and other members commented i didn't planned in advance to fix the second pairs anatomy and ideally placement first,I took the second pair of arms from the first one with masks and symmetry on and I delayed it as much as…
Hi there, This unwrap would not pass asset QA. Not just for reasons of texture waste but also because the parts themselves aren't quite cleanly unwrapped : you have symmetrical elements that are not symmetrical UV-wise (in other words : the "pelts" are not symmetrically laid following their center line). This may seem…
Hey, I'm working on a Payday character and 2 props (a duffle bag and a gun). I want to learn and understand the proper way of doing character art (and likeness sculpts) in video games. So it would be great to receive any sort of feedback. This is my quality target and character I will be remaking This is my current…