Hi, excellent developers I am going to make the good 2d game by unity3d. you have to compose the level map and move the hero(ball) smoothly. I will provide all designs. If you are good at making 2d games by unity 3d, please show me your samples and leave your skype account. Thank you.
Hi! So I wondering if there is chance to create shader for Unity which looks like technical drawing? I've tried use Edge detection script but it doesn't work very well. Also I found this and it could be perfect for my purpose: http://forums.tigsource.com/index.php?topic=40832.msg1024980#msg1024980 Especially this image:…
I am looking for an VFX Artist for mostly realistic Particle Effects in Unity, We are using HDRP and the new Effects Graph can also be used. Needed will be varied explosions, elemental effects and more, so a good stream of work potentially. please write at contact@flowfiregames.com with some examples of your work Best -…
You can place a simple bone and rotate that bone within Unity. You could also rotate the object itself around it's pivot, just make sure it's a seperate mesh. There's a LookAt command within unity.
Greetings! Have a question regarding to usual approaches for "volumetric fur" implementations in Unity: Want to create something like those rugs on attached pictures in my scene - not animated, but decent looking at close-up, but failed to find any solid guidelines yet. Can it be implemented with shader graph editor (like…
Hi everyone, do you have any idea on how I could create a water blob/drop in Unity? I saw that some use the Cloth simulator, but I can't get the results I want. The water blob needs to move around on surfaces, and it might need to increase its size by joining with other blobs in the future, as well as become solid or…
[ QUOTE ] Couldn't you work in an un-tiny scale in 3ds max, and then scale it accordingly before exporting to UE3? [/ QUOTE ] Yes, I'd go with '1 (system) unit = 1 inch' with generic unit for display unit. Since there are no max user in my current MOD team, I wanted to hear from max user who had experienced with same…
Whenever I mirror any objects in 3DS max and import them as FBX files into unity they appear flipped. Is there something I need to do inside 3ds max to stop this from happening. Is this related to the objects pivot when it's mirrored in 3ds max?
Purpose There's some charm in the low poly look that the PS1 pulled off. As our generation would say, it was "retro." But it was simple, and pulled off the look that Square was going for. And so I thought, "why not bring that flavor back?" A lot of indie games have done retro pixel art. But why stop there? Why not go…