Project information: Team name: Fractal Entertainment Project name: SideQuest Brief description: SideQuest is a next generation browser MORPG. The original concept came out of a variety of flash games (Mostly from Kongregate.com), the most heavy influence being Monster Slayers by Nerdook. You don't play as an entity of the…
Lowe's Innovation Labs is looking to hire for Unity Developers that will lead and build a suite of VR/AR applications. The work done here is truly innovative and never done before within our industry. We need Innovative Unity Minds to help take our company to the next level. If interested please email your resume &…
@nbac Thanks! I used the same volumetric light and fog system that Unity used for the Adam Demo: https://github.com/Unity-Technologies/VolumetricLighting For the decals, I used a solution on the Unity store called Dynamic Decals. I'm not sure if we are allowed links to products but you can find it easily enough, it's very…
How will this work in conjunction with Unity hotkeys? Would you go to a modeling mode with it's own hotkeys? I'm just wondering how that would all work, if it would require the use of pressing on screen buttons for everything and whatnot. Since there are no videos really showing it in use it's hard to see how it could…
That is correct. This is the "catch" in this particular deal. The free version of Unity Pro is only for targeting Playstation platforms. It does not apply to any other platforms, including PC. So if you are a licensed Playstation developer, you can now build Unity Pro applications for any Playstation platform, free of…
hey guys, so I was kinda looking for something new to learn and perhaps build a game as a hobby project. I am mainly a 3D artist and wanted to be a little bit more independent from coders regarding making small games. Now I like both unity and unreal but I feel like unreal has much more to offer however, I reckon its much…
looks like Unity is branching into a complete seperate tech tree here i doubt that this means that the Unity Engine pro subscriptions will include any modules from Weta And certainly they will not transform the Weta core tech over to be based on Unity Engine mabye tight integration for data exchange or so , but i think…
Unity 4.3 and 2D Development :thumbup: anyone got any more information on this? ETA? [ame=" https://www.youtube.com/watch?v=MoZlMGU99qk"]Unity 2D Development - YouTube[/ame] love the new tools :thumbup: http://www.youtube.com/watch?v=C_bw-UF1PjU#t=167 Lots of Rainbows First Stage Parallax Test…
Hello polycount forum. As you can see i have a problem with creating modular assets in unity. The middle part has a darker shade then the corner parts. As far as i can tell, it looks like an issue the the normals. The mesh uses smooth shading, has no problems in blender. It has the same problem with unity default material…