@KingKellogg Thank you very much! @Leinadien I would like to try that in Zbrush, but this project is made only with blender, I would like to try that normal technique though >.< My project is finally done! Just some tiiiny little trouble that I don't know how to solve. This is the final look of the character editor (I made…
The main issue is that I can’t find a suitable shader. Initially, I used a toon shader and took the outline from it as well. However, I’m not very satisfied with the result: the image looks quite flat, and the specular doesn’t behave the way I’d like. The gradients also make the render feel overly stylized. After that, I…
i generally have no issue importing hierarchies that goes 2 levels deep. but below that its either rotations or scales causes problems. i tried reimporting the same fbx back into blender and had no issues. but when its unreal engine its a problem. unity also causes problem but its generally more manageable. i like working…
Hi everyone! I'm currently learning how to use MEL to automate some repetitive tasks in my rigging/animation workflow and I've run into a problem. I thought I'd post my script here to see if anyone can point me in the right direction. Basically, this script is designed to create blendshapes for clothing and accessories to…
I have started a game development team filled with skilled individuals that are all passionate and wanting to make a AAA game. I won't go into too much detail on this forum so anyone interested can send me a private message with their resume. We are going to be promoting the game on a website I am a staff member on that…
Hello everyone, Im a doctor in London with a background in computer science. As an aside from day-to-day work, Im interested in medical simulation technologies. At the moment, I am trying to develop a prototype computer-based medical simulation program, basically a computer game for training medical practitioners. It…
This position has been filled, however we will be seeking additional modellers and artists in Q4 of 2017. Overview Studio Vinari is a small game developer based in Barcelona, Spain. We are currently working on a project with great potential, and are in the process of constructing a Kickstarter campaign to fund its…
Greetings denizens of Polycount, I don't think many of your follow what's happening on tech-artists.org, but we recently launched our "Community Scripts Initiative" (read about it here: http://tech-artists.org/forum/showthread.php?t=256 ). I won't go into a long explanation of what it because PC is a mostly non-technical…
Assuming you are using forward rendering, a second per-pixel directional light requires a second pass in a shader (I believe). If you use a single directional light and a single pass shader you will reduce your GPU times but it's not going to affect your shadowcasters or tri-count. Three options instead of a second…