Level at is pretty deep to dive into. For a high mid to senior position, you basically need to know how plan this stage of a level: and then get to this: All within the timeline and memory budget. Different companies have different requirements of level artists. Some really split up the tasks into modelers, word builders,…
We use it at work and its a a very powerful tool! we use it to crit and chat there ( talking in a freelancer perspective) , you can have channels with specific topics to talk about. When you upload a video you can't stream it there ,you need to download it.(unless you already uploaded it to vimeo or youtube) The mainly…
I don't want to be a dick, but it's the first time I've ever heard of the 95% piracy rate figure. As far as I know, Ubisoft had never released any specific numbers to back up their DRM claims and had been very ambiguous about the whole thing. And my point against their DRM is; even if it stops piracy (although only…
More images and stuff here: https://www.artstation.com/artwork/rAYPBe Another day, another character based on the amazing concepts made by Cedric Peyravernay. This time one of the characters from Dishonored 2. I took Cedric's concept for the face but went ahead and made a different costume for her than it was in the game.…
Check out this CryEngine + nDo2 texturing tutorial from 3dmotive. Also, click through for info on nDo2 promotion code information. The folks over at 3dmotive and nDo2 have teamed up for a feature tutorial on texture creation that utilizes the nDo2 Photoshop plugin and CryEngine 3. If this is something you think you'll…
http://news.bbc.co.uk/1/hi/entertainment/arts_and_culture/8497370.stm "A life-size bronze sculpture of a man by Alberto Giacometti has been sold at auction in London for a world record price of £65,001,250." I'd really like to see this piece in person just to get the sense of scale. I'm surprised something that isn't very…
Hey Everyone, i'm currently working on a program that has a lot of high res meshes and my average fbx size is about 10mb, this is a bit of a problem since i'm going to be streaming the content via webplayer. Before i move onto using any kind of compression or asset packs i was wondering if anyone had some ideas about how i…
Hi all. I'm trying to simulate water in one of my environments for the first time using Niagara and I've run into a few problems that I'm not sure how to solve: The Niagara particles eventually fall through my ground mesh even though I have given it a 'collider' tag and have generated a complex collision. It does flow over…
Well, I think I made it clear that I don’t engage in ‘fuck fuck games’ but I’m sure there are plenty of places that do. Can’t disagree with the concept of art tests being paid either, that’s why I don’t like asking people to do them and rarely do. The issue there though is the amount of people desperate to get into the…
Hello Polycount Peeps, I figure I should update this thread here and there as I continue on my journey to mastery. I'm still attending Watts Atelier Online, Watts Atelier Live Stream Courses, and Live Figure Drawing at Concept Design Academy every Sunday. I'm planning on taking Character Sculpture Phase 1 at Gnomon if it…