Hi all. I'm trying to simulate water in one of my environments for the first time using Niagara and I've run into a few problems that I'm not sure how to solve:
- The Niagara particles eventually fall through my ground mesh even though I have given it a 'collider' tag and have generated a complex collision. It does flow over the mesh to start with but eventually falls through, which is not what I want.
- The water appears to be blobby and globules flow away from the main body of water. Ideally I want the water to stick together and flow together in one stream.
I would appreciate any advice on this and am happy to give more information and provide screenshots. Thanks!
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