*UPDATE* Here are some final shots. Please remember that everything from concept to post-production was done in 1 month by me. Also here is a link to my public dropbox where you will find an EXE file to install the level. https://dl.dropbox.com/u/59589536/UDKInstall-DM-LoadingDock.zip *ORIGINAL POST* I'm starting a new…
So I'm making a merch shirt for a friend's band and I was able to get it to a low acceptable by the deadline. Now the band has decided to shelve getting shirts done in the face of all the other headaches of the oncoming tour giving me a few more weeks to polish it. What can be done in the mean time to push it further?…
we are a small team, and we need some 3D artists/animators and some programmers/coders. (bonus points if you know how to make isometric assets and characters, and if you can make spell and area effects) trimetric tiles are what we are aiming for message be and I'll show you! 3D character animator (Blender rigging…
Hey everyone! Welcome one and all to the 80th Bi-Monthly Environment Art Challenge for the months of September and October! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide…
@redhonour wow. That’s one of the most inspirational scenes I’ve seen in a long time. Just spent some time looking it over and studying it on ArtStation. Thanks a ton for the breakdown and detailed reply. That helps a lot. Some questions I have regarding your trim sheets and props: - how was the air conditioner made? Was…
Bardler: I hear you man. I don't intend to keep it. I'm not a wiz on unreal script yet so my wussiness has kept me away from touching it. I've done some slight reading about the subject and it seems easy enough. I'll try and have it sorted out by the next long video I do :) toxic: These effects are the standard UDK ones.…
If it is something huge like a space ship then the strategy of choice currently is to make aggressive use of tiling textures and decals. Modeling in larger bevels as needed. You should check out this thread. This obviously requires a lot of design considerations. If the object is merely "large" then you could just use…
@Mistry10 - Thank you for the suggestions! After reading your reply I tried some very quick color tests (and also brightened up the room overall): Both renders use an orange point light located at the ceiling, #1 has a less saturated orange though. Both have a spotlight aimed at the throne, #1 being closer to a green, #2…
Along time ago I would have asked a question regarding how can I find employment as an artist in a game company. It's a question I have asked many developers and directors which have given me similar or slightly different answers. However, after trying all their suggestions, putting out 300+ resumes, going through 10 major…
Basically it's up to you which method to use: 1 - Single smoothing grouped synced tangent basis(smoothing splits on uv island borders are optional) This method can obviously only be used if both the baker and output destination use the same tangent basis - i.e: Mikktspace. As there is only a single smoothing group you can…