Hi Everyone, Terrain is a popular topic for any game engine, and there are various ways of generating the heightfield data. If you're looking at some popular PC and Console games, chances are they're using World Machine. It doesn't make much sense to have to hand-paint kilometers of terrain with a push and pull brush. I've…
Hey guys, This fire hydrant model is my first serious attempt at normal mapping and I could use some critique and pointers. I've been through the normal maps threads and have learned a ton, but something's still not right. On top of the pointers/critiques, I do have a couple of questions ready: 1) Was it okay for me to…
Technical Artist We’re looking for a talented and passionate technical artist to join The Game Band. You will work closely with our art team, animator, and lead programmer to develop visual features and solve fulfilling technical challenges. You will be a highly-trusted part of a small creative studio, empowered everyday…
We are looking for an AR engineer to help lead development on a series of AR projects we are starting within the next few weeks. You’ll be developing heavily with Unity for all AR platforms and should have some experience with ARCore and ARKit. We’re a nimble team which means you need to be a self-motivated player with…
Hello, I come with good news!! Thread history : http://www.polycount.com/forum/showthread.php?t=90391 The public version where you can use your own 3D model on iOS will be available on the i-store very soon!! But before I would need a few tester wishing to be part of it. Selected testers will have their 3D gallery into the…
Hey. My name is Sergey Basheev. I'm creating 3D models and also developing games (I'm learning). Here are some examples of my work: https://www.behance.net/torvald-mgt. I created this topic as an experiment for myself. I believe that in order to raise the level it is useful to show the work in progress. In general, in…
This post is for the position of 3D Artist working in a gaming and simulations focused organization within the U.S. Army. The position is a one year contract with the possibility of an additional option year. The position is located in Newport News, VA and is onsite only. Job Description:You will be a 3D modeler working…
This is for an in-house position. Mojo Bones Ltd. is a small South London based games developer seeking a UI Artist to work directly with the development team and a AAA publisher, to help create and define the overall visual style and function of front-end menus and user interface for our upcoming project. Additionally,…
G’day guys, I love all the art dumps I see here on Polycount and they have certainly helped me out. For the past three years I have been working on Warden: Melody of the Undergrowth and I’d like to give my own art dump back in return. Warden is a third person action adventure game harkening back to the days of the N64…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…