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3D Artist - Full Time - Newport News, VA

zahngol
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zahngol polycounter lvl 12
This post is for the position of 3D Artist working in a gaming and simulations focused organization within the U.S. Army. The position is a one year contract with the possibility of an additional option year. The position is located in Newport News, VA and is onsite only.

Job Description:
You will be a 3D modeler working within the gaming and simulations directorate at the Training Brain Operations Center (TBOC). We’re a small team and you’ll be required to wear many hats. You’ll be given ownership of projects and be expected to take them from concept to completion for use in a real-time gaming engine, such as VBS3 or Unity.

Responsibilities:
Modeling, texturing, rigging and animating assets including props, vehicles, weapons, environments, and characters in a current gen pipeline.
Creating realistic artwork from reference.
Working with the team to ensure that artwork is cohesive and matches the standard set forth by the art director.

Requirements:
  • Bachelor’s Degree in an art, design, or CGI related field of study
  • 2 years experience working as part of a team to create 3d models, textures, and materials for a modern game engine (Unity, Unreal, CryEngine, VBS, ARMA, etc)
  • Advanced knowledge of industry standard software applications such as Photoshop and 3DS Max
  • The ability to properly gauge and hit deadlines
  • The ability to work well within a team and be proactive when learning new pipeline techniques
  • A portfolio displaying previously completed work
  • The ability to obtain a U.S. Security Clearance
  • If you cannot obtain a security clearance you will not be considered for the job

Pluses:
  • ZBrush and/or hard edge modeling experience
  • Quixel Suite experience
  • Normal, spec and gloss map creation knowledge
  • Experience creating models for use in VBS2, VBS3, ARMA 1, 2, or 3

If interested, please send me a PM with your contact information and a link to your portfolio.
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