Hi everyone, I’m opening availability for new opportunities. I’m a character rigger and technical animator with 9+ years of experience working in game and media production. I focus on building clean, animator-friendly rigs that are production-proof and scalable. I specialize in: * Game-ready character rigs * Unreal Engine…
Many thanks for the pointers @Eric Chadwick Unfortunately, I don't understand what you're asking exactly, so here is the normal map: By 'run a histogram on the original texture', do you mean like so? I must admit, I didn't pay too much mind in what color space the texture itself was being previewed in, as long the shading…
Hi everyone. I was hoping you guys can help me solve, or at least shed some light on the problem I'm having with reducing draw calls in unity. Here's what I'm trying and what i did -Made set of rock cliff meshes that can -Have them share one shader to reduce the draw calls -Made shader that blends 2 textures based on…
I started to use unity and I am facing a problem, with unity baking sync. I am aware to uncheck the tanget and triangulate it when exporting the fbx and in SP I check compute tanget. so in unreal looks perfect and it syncs well. but in unity give me a bad result. so I am not sure what exactly the problem. I even try to…
Looking to create and experiment with wide range of real-time special effects and influence Unity’s worldwide community? UNITY Technologies is searching for talented and self-motivated VFX Artist in Stockholm with artistic passion and drive to experiment and explore new techniques and new platforms. UNITY Stockholm team…
All of my Quixel exported maps with the Unity 5 metalness calibration profile do not render properly in Unity 5. They are always way too metallic for Unity and therefor come out very dark. The same maps look fine in other tools, so I'm thinking the quixel unity 5 metalness profile itself needs to change to be in step with…
Unity 5 free + Free or a flat fee + Much ower costs after you release a successful product - Source code and access to beta versions aren't free - Free version isn't for schools or any commercial entity making $100k+ a year - Additional features cost you or force you to get a pro license - $900 a year x number of employees…
🎉 SOLODREAM 1 YEAR ANNIVERSARY CELEBRATION 🎉 🌟 Join us in celebrating our 1st year anniversary with exciting offers and a special giveaway! 🌟 🎮 Anniversary Sales: 30% - 50% Off Storewide 🎮 💠Dates: 24 June - 7 July 2024 Enjoy amazing discounts on all assets across our Unity asset store. Discount prices will update…
I am currently looking for a contractor for the environmental design of my current game: Hostile Mars. It is a third-person shooter which focuses on base building, tower defense, automation, and exploration. It is a sci-fi futuristic theme set on the surface and caves of Mars. I've had work done by a great 3d modeler on…
We are happy to announce that a new version of Amplify Bloom is available. In this new update we addressed several issues concerning using the plugin both on Mac, iOS and Android making it more stable overall. Additional options were also added to decrease the performance hit and maintain better frame rates on mobile…