[Closed] Project Overview:
I am seeking a freelance technical artist or character rigger to port a comprehensive suite of assets from X-COM 2 (UE3.5) to the Daz Genesis 8 (Male & Female) platform. All source .upk files are extracted and ready for conversion. Scope of Work: * Modular Armor Sets: Tiers 1, 2, and 3. Must be…
For those that don't keep plugged in with Unity: http://unity3d.com/unite/ A few articles from the convention http://www.gamasutra.com/view/news/176316/Unity_adds_Online_Services_store_promises_Windows_8_support.php http://www.gamasutra.com/view/news/176341/David_Helgason_details_most_ambitious_Unity_engine_yet.php Windows…
Hi all, I am looking for some feedback/suggestions on what could be improved / added to the asset to make it better, its currently in pre-release production. UP is a tool that procedurally generates different components of a solar system, there are different types of planets and a highly customizable background generator,…
I'm looking for a mid-senior level Unity developer with strong c# programming and shader skills to help bring a VR project together over the next couple of months. The main tasks will require the following: - construct a shader or other system to generate animated, 3D fractal forms from mesh elements. Creative input is…
Hi everyone. I was hoping you guys can help me solve, or at least shed some light on the problem I'm having with reducing draw calls in unity. Here's what I'm trying and what i did -Made set of rock cliff meshes that can -Have them share one shader to reduce the draw calls -Made shader that blends 2 textures based on…
I started to use unity and I am facing a problem, with unity baking sync. I am aware to uncheck the tanget and triangulate it when exporting the fbx and in SP I check compute tanget. so in unreal looks perfect and it syncs well. but in unity give me a bad result. so I am not sure what exactly the problem. I even try to…
Looking to create and experiment with wide range of real-time special effects and influence Unity’s worldwide community? UNITY Technologies is searching for talented and self-motivated VFX Artist in Stockholm with artistic passion and drive to experiment and explore new techniques and new platforms. UNITY Stockholm team…
All of my Quixel exported maps with the Unity 5 metalness calibration profile do not render properly in Unity 5. They are always way too metallic for Unity and therefor come out very dark. The same maps look fine in other tools, so I'm thinking the quixel unity 5 metalness profile itself needs to change to be in step with…
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Unity 5 free + Free or a flat fee + Much ower costs after you release a successful product - Source code and access to beta versions aren't free - Free version isn't for schools or any commercial entity making $100k+ a year - Additional features cost you or force you to get a pro license - $900 a year x number of employees…