Hello Guys! This is a 3d model I have been working on for quite a while but on which I am getting a bit stuck on when it comes to texturing. I am not really sure how to replicate a stylized texturing without the model looking a bit dull and unfinished. So far I am very happy about the face, but I am not really sure where…
I'm learning about the render elements options in 3ds max which can do things like output images with Z depth information or material IDs. Is it possible to extend this functionality in any way? I'm trying to replicate this technique for creating pre-rendered 2.5D game assets with depth and lighting information: [ame="…
Hi all, Just thought I would put the news out into the world that I have finally made part 1 and 2 of my 3Ds Max training series. The first part only covers the basics for beginners but will be the run up to a step by step, fully explained series on modelling. Click here for Part 1 And this is the first part of the 3D Axe…
Hello all. I'm creating an environment in UDK for my portfolio, and wanted to share my progress here and get feedback on my work. I'm doing an abandoned hallway scene off of a reference photo I found on Google (See below). It's fairly basic, but I have been thinking of various additions I can make not seen in the reference…
Hey guys, I'm having a bit of a mental block. I'm currently building a scene that has a couple of windows and they're all covered by paper. The sunlight outside is the only light source in the scene... I'm having trouble getting lighting into my scene. From my understanding that in the real world the paper would allow a…
Hey guys! Yesterday I decided to model Calen Brait's Bioshock Infinite entrance, but not to copy it completely. I just started out to see if I can try to replicate it, but make it my own at the same time. Hence I was inspired by it. Purely fan art. Purely block out stage. I know the edges are somewhat tight but I can fix…
Jup he still has the girlish hands from the left 4 dead character Rochelle as thats the one i wanted to replace. Thanks for pointing that out. Ideally we replace the girl and coach with the rig and animations from the other characters, not sure if thats possible though.
It's strange, if they wanted to go with futuristic designs they should replace the weapons. Considering the WW2 fixation of the Japanese they could replace the SAW with an MG6. For some reason I now want to make a mod for BF2 with cooler (and more distinct!) designs... The mod tool just went into final testing.
well my soundblaster live gamer 5.1 is getting worse and worse. it freezes when i try to plug in my headphones or speakers back in and every couple months or so it stops working entirely until i remove it from the slot and plug in back in. so what is a cheap decent card i could replace it with? it's not that it's bad…
baked shadows can't move, but you can enable cascade shadow maps in you dominant directional light. These are dynamic shadows which replace the shadow maps close to the camera. Just replace the radius (0 at startup) with 2048 or another radius you like, you can also control the sharpness of the shadows with the 2 other…