EA in the Bay Area has several positions open for Character Artists, both for modelers and Character Texture Artists. Experience in polygonal modeling for game titles preferred. Positions open on PC and Console side, on TigerWoods Golf, Godfather, or Bond. Full-time staff positions with relocation and benefits. For…
At work i use Maya 2009 Unlimited and we have an option enabled Preserve UV's" at home i use Max 2008,does it have the same option? I also have Max 2010/11 in case they have it. Also in Maya theres Delete Edge that when you select an edge or loop it removes the vert as well. In Max in Editable Poly i click Remove under…
Hi I just installed the newest UDK release and having been away from UDK for a while I was overjoyed to find FBX support added. Thats as far as I got however as no matter what export settings I use it just says "Import failed". I'm using maya 2011 hotfix3 x64 with the latest fbx plugin 2011.3.1 installed. I've tried using…
Graduated from Game Art & Design program at VanArts in 2007. I am available for a full time position, freelance work or a Game Student project. If someone needs an Environment Artist for a possible mod or actual game they're working on, I'm interested. You can find out more about me and my work from the links below. Here…
Hi, I've recently upgraded to vista 64 and 8 gigs of ram. I'd appreciate any recommendations for a new video card to purchase. Right now I have a GeForce 8600 GT. I've been looking at the GeForce GTX 280 - if anyone has this card and can let me know how it's been for you that would be great. Or other suggestions would be…
I'm looking for someone capable of making good hand painted textures. I want to redo all models from a game prototype, and it needs a solid style, similar to those examples: http://www.ryanmurraydigital.com/uploads/4/7/6/5/4765382/2854256_orig.jpg…
Hello Polycount! I'm working on a new environment based from the movie Tekkon Kinkreet and I would like to post my progress here from start to finish. Currently I have just done a general block out to get my proportions down before I move into the detailed modeling. I'm not looking to match everything 1:1 to the concept,…
Thanks all :) BrianDolan89 i used almost 100 000 triangles for the beast and the Pedestal use 5100 triangles its going up 100 polys i 'll be reduce on bottom area regarding texture sheet i used 3 texture sheet of 4096X4096 for body,armor and wepone + shield 1 texture sheet of 2048X2048 for small accessories 1 texture sheet…
Does that generate mapping coords? I'd suggest using splines, since it generates UV's for you already. Though if you decide to go the polyboost route, Max 2009+ (I *think*. I know 2010 does) has something called spline mapping. If you make a spline down the center of your "road" and apply an unwrap to the mesh, you can…
but how? I'm currently redoing my low poly for this and I intended to make some noises in Substance Designer and put them on low poly without baking any information from high poly. Is it possible or will I get errors like because there is no information from high poly? Should I bake from high poly even if my model is like…