I just posted a model up on a facebook group for critique and a guy asked me if he could have the model for free. I'm not sure how to approach it, whats peoples stance on giving away models? Should I say no, upload it on turbosquid and say he can find it there?
Hey guys, Want to share my first 3D portrait (not a game asset). Hopefully the likeness comes through. Software used: Maya, Mari, Zbrush, Arnold, Yeti and Photoshop. Would love to get some CC. Thanks!
Yeah, vertex paint makes you issues with lods . So it could be a second uv channel or maybe low res automatically baked textures for distant lods ( works quite well with hierarchical lod system and on terrains) . It also could be a mix of a macro mask that use a texel size multiplied from same UV and multiplied itself on…
Table of Contents High Quality Normal Mapping in Cycles Blend File Cycles and other path tracers are particularly susceptible to what I call the mirage problem when you apply normal maps or bump maps to the mesh. This occurs when you put a normal map on a mesh that bends the reflection vector too far away from the…
First experiment with the grass in-engine: https://www.youtube.com/watch?v=ZV71unZ8cC4 So, I have been reading and dissecting other's people work on vegetation. I went for a Masked/Subsurface/2-Sided material, instead of UE4's 2-Sided Foliage shader, because I was getting bad results on the flowers meshes (probably because…
I've got a couple of techniques that I don't think have been covered yet that might be helpful to the newbies. My workflow for tiling textures is: *For bricks, or similarly pattern based materials, crop the texture so that the vertical edges of the texture run through the centre and between bricks. *Drag down a bunch of…
Here is where I'll be dumping dota 2 concepts and models that I've made Here's a link to my workshop for those interested (there's a lot of really bad crap there) http://steamcommunity.com/id/tommy631/myworkshopfiles/ Now I guess I'll just dump a bunch of models and concepts below I'll post more as I progress. Please do…
The landscape I imported into UE4 is using weight blends, and has 16 tiles. The material I am currently using has selections for 15 layers of materials, and is currently working in a one tile landscape just fine. When I put this material onto the 16 tile landscape however, only one material is showing up. I am using World…
Hey everybody! I'm not sure if it has been passed around these forums yet but LCAD is hosting another Dressed2Kill competition/gallery coming up. The competition is open to all and there are some awesome sponsors pitching in prizes and judges. Here is a quick introduction to the theme this year: Fashion is to character as…
There are likely multiple ways you could do this. I would capture the whole map out to a new terrain blend texture, transcoding the hex colors into splat mask colors, and applying that to a terrain. So each hex color would end up as a mask for a different terrain tiling texture. Tan hexes could be sand, green hexes could…