-Personal Project-I'm very excited to share my latest project – an environment inspired by regions of Southeast Asia. This project came with many challenges, and everything you see was created entirely by me from scratch, without using any pre-made assets… yes, that means no Megascans assets were used! The project took 17…
Hey thanks for the replies, I'm going to take your advice. I know for a fact the base mesh body proportions are dead on (I've measured it out about 100x lol) but the sculpt I think is off, and the normal map didn't transfer well. Luckily the chest/back and arms are separate subtools so I can go back in and resculpt them. I…
I couldn’t resist the excitement sparked by Netflix’s adaptation of El Eternauta. As a long-time fan of the original graphic novel and the powerful writing of H.G. Oesterheld, alongside the iconic artwork of Solano López and Breccia, this story has stayed with me since I first read it at the age of 13. I've always dreamed…
thanks so much for the feedback ysalex. I understand not sculpting in hairs and stuff early and getting the anatomy and structure right first. I brought the model down a few subdivs and considered zremeshing and resculpting. I left the eyebrows just because i feel like the person isnt human without them haha. JadeEyePanda,…
Hi all, I'm having a problem with a sculpt in ZBrush 2018. I am very much a newbie to the software and am trying to create a sculpt without following a tutorial step by step (Been there, done that; will do more, but for now...). Using Sculptris Pro (in ZBrush 2018; NOT the free Sculptris software) and I hit 5.5 million…
Recently finished a several-year-long D&D Campaign with some friends. Working on a surprise project for the DM which I'm not ready to post yet. In the mean time, I'm also working on a render of the party. Currently testing a basic sculpt/pose block of the parties Goliath/Barbarian. In this exact moment of writing I…
I think the fur needs bigger, chunkier shapes. Focus on big chunks of the fur moreso than per strand detail to get something closer to Blizzard's style. Since praetus mentioned Tim's work, I'll refer to his Durotan piece recently. http://www.polycount.com/forum/showpost.php?p=2341992&postcount=13 To get this effect you are…
Hi guys, This is the first time Im posting my work here on polycount and I was wondering if you can give me some feedback on my mage armor. I wanted to improve my hard surface sculpting skills, so I decided to make a mage character with a hard surface armor. I used a base character mesh to focus only on the suit but Im…
Hello, my name is Sophie and I am a 3D artist focused on characters and creatures for the most part. This is my portfolio: https://linktr.ee/Sophie_Bordoni_Portfolio I can make 3D models for : * Video Games * 3D Printing…
A few projects ago, I played around with ZBrush's matcaps and materials to try to create some realistic bone and teeth materials (I mainly use CT Scan data to create my sculpts of skulls and skeletons). The first time I used them, they worked well and without issue; but now, they are almost unusable. I van put the matcap…