Ha! "Virtual Sweatshops" That's great stuff, Though I'm not sure if I would be unhappy workinh at one. I was just in a conversation about this sorta thing the other day, because people are now selling WoW chars on ebay, someone was selling a level 60 character and asking $500 for it. Though I think someone did the math,…
Hi there, I have been working on a Fantasy Tavern but I am struggling to bring out the wooden walls, the concept art that I am working from is more hand-painted and I am trying to go towards a more semi-realistic art style with my version, I could do with advice on what I could do and just what peoples thoughts are with…
Hello! I recently had issues when baking the curvature and object space normal map. It appears some triangulation of the mesh, as well as this big rectangle, Im unsure how to fix it. it may be because y stacked some shells on the uvs? it bakes fine when i don't stack the shells
Hi All, I am new here, and a first year animation student and enjoying it immensly. I have created a couple of animations and put them in sync sketch that I would love feed back on for a summative project. Background is some animation cycles required for World of Warcraft, and a new spellcaster character expansion. I have…
Small budget 2D iOS rpg looking for Art works Looking for "Battle Heart" 2D Art -21 character ( 7 player , 10 monster , 4 boss ) -GUI -Button and icon - 15 Spell effects (1.5-2sec 6-8 fps clips) -10 battle Back grounds 1k feelance Everything above is 2D. We are useing Unity iOS to build this game if you able to do rigging…
Small budget 2D iOS rpg looking for Art works Looking for "Battle Heart" 2D Art -21 character ( 7 player , 10 monster , 4 boss ) -GUI -Button and icon - 15 Spell effects (1.5-2sec 6-8 fps clips) -10 battle Back grounds 1k feelance Everything above is 2D. We are useing Unity iOS to build this game if you able to do rigging…
Wondering how you all do/would do it. Here's the scenario You've got a gun with multiple parts, do you A. Bake the combined hi poly on to the combined low poly? b. Bake the combined Hi poly on to the separated Low Poly Pieces? c. Bake the separate Hi Poly Pieces on to the separated Low poly pieces? These are all assuming…
Hey guys, I'm starting a new effect inspired by the shamans in WoW and chose to create a spell that would stand out from the other totems that they have. I'm planning to construct this system in UE4 just for speed and knowing what I'm most comfortable with. I'm still restricting myself of relying on the material editor's…
I think you have some good stuff and comparing the old stuff to the new, you are improving nicely. I don't think you should stop with what you have, because you're right at the point that the next few pieces you do, will steamroll anything you've done in the past. So don't relax keep pushing! The layout is good, I…
Something I like to do is to work on projects that move towards multiple things at the same time. Say you want to make a 3D model for your portfolio. Maybe this could sell on Turbosquid? If not, choose something that could sell well on there. Or maybe your building an indie game. Maybe your 3d models could be used in…