Option A - Model low poly mesh - UV it - Paint textures onto it, adjusting geometry/UVs as necessary Option B - Model/sculpt high poly mesh - Retopo - UV - Bake some textures (I'd bake a normal/ao/concavity/convexity plus whatever else you want and some matcaps) to the low poly - Paint over baked textures using them as a…
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Hey all, i heard from a friend that this was a great site to get help with modeling, and whatnot. A little about myself Im 19 and currently an art student learning Game art and design. My dream is to be a lead artist in movies, and or games. right now im doing nothing but teaching myself modeling in an effort to persue my…
How about to learn both. But i want to spend more time in animation than modeling. Most of the day i want to animate, but also i want to model, or at least to learn anatomy. I know this might be not good idea. If i choose to model 2-3h a day. How good i might become? And for modeling, i want to learn everything that comes…
Hello, So I'll preface this by saying this is my first time attempting to do any sort of bake on Marmoset so I don't fully know much about baking in it. Currently what is happening is when I preview a bake of my high poly model to my low poly I'm getting these strange lines and circles instead of the details I sculpted…
@: The Scrub: Thanks. Grey Fox! not the subject has nothing to do but now that you say ... :) The constraint of sorts will probably 10,000 or 15,000 for this model, but may be several model will be created depending on distance,is not yet final. I will try to make a wireframe soon as possible, I admit there are too many…
I'd also like to know how the pros go about modelling a track. Especially tiling the same texture along the entire track. Surprisingly, there are huge amounts of tutorials and info on character modelling/vehicle modelling etc etc, not so much on level design/track modelling. I'll have a play around with path deform.
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I'm asking this question for curiosity, does anyone use Houdini as their main software instead of something else like Maya, Blender etc. ? And what is your opinion about it ? I'm especially interested in the modeling aspect of it and to hear your opinion about the new direct modeling tools ( the radial menu stuff ) and…
Hi. I'm looking for a 3d model with facial and body rigging. video: https://www.youtube.com/watch?v=ITdzqH5DjrM concept art: http://media.codelyoko.fr/download/media/conceptuel/lpi/lpi03.jpg I'd like a high-poly model of the character from code lyoko for personal use. * Detailed enough to portray the curvatures of the body…