Thanks renderhjs. With your script renderhjs is there possible way to set it up so, you can select multiple verts at the same time? Is there a way to do this hole cutting for a tube? Like a bridge type of feature? Is it possible for a script to call for a max file that has pre-made holes for a quad? so you have more…
If you want to make a high poly version of that piece on top of the gun, you could make a flat plane. 1 half has those with those patterns and the other half is flat. After that, cut out the basic shape, then extrude all those border edges downwards. Now just scale said selected edges downward in that direction to flatten…
The part in the ground that has the wire running over it would sell a lot better if you added a plane bridging the dip, that had some kind of perforated grate alpha on it. Right now as it sits in the 'wide open' it looks very flat and texture-like. Putting something like a grate plane over top would add more dimension to…
Ai La is short for Art Institute of Californa: Los Angeles. Demo is the last year you have there. I want to second what Turp said. There's a lot of things in the concept to convey the sense of chaos, but due to how neat it all looks, it just comes off as clutter in yours. For example, there are two massively bent girders…
I've been studying bonner's orcs in detail lately, and from what i gather, the eyesocket and nose bridge part are too vertical, too human if you catch my drift. I also think they eyes are too big and too forward-facing. I did a little paintover to illustrate my point. While shrinking the eyes i also made the eyebrows and…
Hello, been a while I've been on this website. :) I have just started doing 2d coming from a 3d background. For some reason the images look washed out. I've included a sheet of rough thumbnails which have some sort of industrial hint to them. I also included a mountain bridge, Lord of the Rings style Drawing. I…
Hey Polycount! Just finished this environment for my last class of the semester. Based off of the concept by Jedd Chevrier: https://www.artstation.com/artwork/onJlm Environment modeled in Maya and textured in Substance Painter & Designer. Trees are done in SpeedTree, background buildings material from Quixel Bridge,…
Hi all, Watch Dogs was just officialy released today, and I thought I could share the work I done at ubisoft on the game ! You can find all of this on my portfolio here http://alexandrestroukoff.blogspot.fr/p/watchdogs.html I was mainly charged with doing naturals assets & rocks (especially in the pawnee disctrict), and…
Like Alex commented it's only art! so try keeping things in perspective while you're learning, obviously nowadays a ton of helpful info too trawl through and aside from pointers people had already expressed here, when time permits dip a toe into art fundamentals. They're fairly universal principles that bridge the divide…
[ QUOTE ] Duke, you beat me to it, and you nailed it. The saddest thing is when people will use a tragedy to further their political agendas. [/ QUOTE ] I agree very sad indeed I wonder how bad the damage would be if they actually got full funding to finish them levees. Bringing this funding issue up is a fair issue to…