Hey fellow Polycounters! Thought I'd start a P&P before I get too far into my adventure. Currently working on a project with a couple of friends of mine, the idea is to sculpt up a few miniatures and ponder up some rulesets for our own tabletop wargame. I'm working with Maya and ZBrush then exporting into .STL, which will…
SVA Games is looking for two or more animators to join our team. As of January of this year, we have announced our entry into the toys-to-life console market with our game project, TitanBots: Robot Fighting Champions. TitanBots is the perfect combination of Pokémon, Mega man, and Gundam. All these elements are being…
Hi all, I wanted to share with you these character archetypes I'm creating for my studio. It's practice for me in texturing and character modelling (I'm more experienced in environments). These characters will be made in 1 or 2 afternoons each (about 8 hours) including rigs, skinning. The Characters. We'll be able to use…
Wyverns and warriors is a third and first person open world survival medieval game. You can play as two different species Humans and wyverns each has three different playable regions. Wyverns have two wings and two legs they come in three forms water ice and fire they will start as a hatchling and grow to a juvi then sub…
http://www.mysterium.ch/riven/pictures/riven_05.jpg I wanted everyone's advice on this for a project on basically if anyone thinks its worth it. The reason I want to redo at least 1 island in unreal is that these games to me were what I kind of grew up playing. Even today I think the environments in those games are the…
Inspect & Download (Full interactive Materials Breakdown, Tri-counts, etc.) from our Sketchfab page or from our site's Downloads page. No accounts, user or payment needed whatsoever (might still need a Sketchfab account to access download from Sketchfab). Free for download with no catch. Use them in your personal,…
Hey guys, My name is Kjell Bunjes and I am the Team Leader & Art Director of the upcoming Action Adventure Half-Life 2 Modification Mindworld: Shattered Dreams.The team consists of people who are either working professionally in the industry or are ambitious to do so. We are currently looking for one Graphic Designer, who…
Hi Everyone, We're a small indie collaboration studio working on our PC/Mac title "Folk Tale". We wanted to share some of the initial progress with fellow polycounters. Here's the description taken from our website: Dive into the comedy-fantasy world of Folk Tale and lead your illiterate subjects to greatness, in spite of…
im a recent graduate and im applying for my first position as an art intern, i've not had to write a cover letter before so i imagine im pretty off with this. this is the guide on the application "outline your motivation for an internship at Rare and any work experience you may have. Please also state where you heard about…
We have in development a first person, quest based adventure set in a deconstructionist " medevil " timeframe. Whats an observatory doing in a sleepy coastal village.. thats deconstructionism for ya !! The game is being programmed in Blitz 3d, with Cartography shop for buildings, Tree Magik for the trees and The Gimp for…