I know a few teachers over at Digipen. Shoot me a PM if you're interested in asking them questions directly about what's it like to land a teaching job and what its like teaching day in and day out. From what I've gleaned, getting the credentials to teach is a HUGE pain if you've not already been down that road. Basically…
Hi all. I'm Mark. Here is my piece. Concept, Idea. The idea of creating a ship turbine was initial for me and after this we started to expand this idea further. That’s how we decided to make a hangar scene (Shelter Project in the future.) I wanted to make something technological, complicated, to show my ability to delve…
Society is fastly becoming the number 1 subject in the Swedish GTA RP community, and we are now searching for a 3D-artist with the capability of modding the world. We work professionally with the project and benefits are soon to come. We have estimated the twitch-reach of the ingame content to 5-10.000 viewers per day.…
Slyrr here. Folks familiar with my UT2004 models may wonder why I haven't come out with any new ones for several months. Well, I have been making lots of models, just not for UT2004. I'm part of the team for the Doom3 engine TC of Hexen and I've been doing their monster models and other models. We've just made the leap to…
Hi polycount! Recently I've done a 3D Machine gun model but someone told me that machine gun edges not looking natural and that edges will cause aliasing problems. But I did a low poly model and guns are made from metal and metals are very solid materials I did edges very hard because of that but still should I chamfer…
Well I must say the colors make it look very "pretty" to the eye. The specular has a nice color to is as well. But it still feels like one giant photo to me. Using photos can creates some issues if you aren't looking out for them. First being resolution. It might be your overall texture resolution but atm your textures are…
Hello! I started learning Plasticity recently and wanted to share some of my thoughts about the software. Maybe this will be interesting for people like me, who have a poly-modeling background and consider giving CAD a go. First of all I was pleasantly surprised how "artist" friendly Plasticity is. The interface is very…
Hi, I´m already using them in my proyect, Understanding them is the most important. You must know that a flow map is in fact a Motion vector field. Your flow maps must tell the txture panners in what direction the texture should move. So The best way to make the flow maps is painting them in PS, you could use also Houdini,…
That's what i used to do over cgtlak 7 years ago :) . If previous critics were ignored, there wasn't any reason to lose time. Helping others may be good if you are still a rookie, still learning. But believe me, when you know how to do all the things, you are only wasting time. You will notice that when you get older. In…