Hi, Thanks for your suggestions ! I guess I was making too big of a deal of possible texture deformations. I followed EricChadwick suggestion and UVed the band in straight line and used the blue channel of the normal map as a guide for texturing. I realise I actually miss the knowledge and experience of photoshop, wich I…
Hi guys! I don't understand how to display normal maps cleanly in Modo. I can get them to show up, but noticed they look off. Here is a test with a blank normal map. Why do I get this difference? Apologies for being such a nub.
Hello everyone, I'm having some pretty ugly aliasing happening on my textures, I don't believe it's really an issue with my hard edges as it happens to details that are only present in the textures(diff/spec/norm). I have spent the past week searching the forums and google for every possible bit information and trying…
Good progress so far! The new tiling materials for the floor and wall you've gone with definitely help. Like @Eric Chadwick mentioned, you'll want to look at blending textures (via resources such as the link he provided relating to LOU2.) Even at this stage, you could explore Vertex Painting (this video is a…
Been working on a new scene based of a concept by Aaron Whitehead. On day 3 so far and think Im starting to get there really but looking for second opinions as this is for my portfolio so I want to make it the best i can. having trouble getting to lighting to match the concept. Anyway heres the concept: And heres what I…
admittedly, I didn't get this one to a point I was happy with as I had been with my previous model, I did however get a lot of experience using Substance Designer, since I used it and Krita to make my own textures. It was a very good learning experience overall, and my future work will be better for it. based on art by…
Hello, 1. Not at all. If the player can't see it and it doesn't cause performance or lighting issues, it doesn't matter. 2. Double sided materials are slightly more expensive, but IMO worth it if it means you don't have to manage double sided geo. Using both at the same time would be completely redundant. Note that in VR…
I'd like to request some kinda robot. I don't think I've seen you do a robot yet. Also, this is pretty alright. As it's just ZB you should try playing with the sss and lighting stuff a bit, see if you can't get get some schmancy lighting going on. Also the third sentence was sarcastic. -edit- Ironman doesn't count. I mean…
I recently watched the Dylan Cole painting dvd and one of the things that he stressed was using the pressure sensitivity of the wacom stylus for the opacity of the brush you are using. I didn't even know this was an option, so naturally I wanted to try it, but cannot seem to figure out how to get it to work. I've found…