Been working on a new scene based of a concept by
Aaron Whitehead.
On day 3 so far and think Im starting to get there really but looking for second opinions as this is for my portfolio so I want to make it the best i can. having trouble getting to lighting to match the concept. Anyway heres the concept:
And heres what I have so far:
Cheers for looking, and always appreciate crits and comments
Replies
The only other thing I pick up on is that your lights feel like they've been extruded, and in the concept they look like they're inset. I think someone may have mentioned that before.
It looks great!
@Tiraldric Good spotting there with the arrows and stripes had turned off the warn down layer completely missed that, Cheers. The lights have been inset a lot more than they originally where do you feel they stick out a little much still?
here's just some things i notice....
i find the lights too boring now, that's just me.
I would drastically lower the tiling of the metal grating floor... it doesn't tile that much in the concept and it's not displaying correctly with such a high level of detail.
i'd also tone down the noise on the wall panels.
i'd also be wary of those really bright specular values you have. they look blown out, especially if the place is as grungy as the concept.
you also need to adjust your lighting, all those lights at the top don't seem to be doing anything, for example, those metal arms sticking out, the top surfaces of them is just as dark as the rest of the model, look how bright the top surface is in the concept.
keep at it .
Have made a number of other changes to more closely match the concept. Think Im getting closer now.