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Author:
fdfxd2
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Technical Talk
MODO's default normal settings for correct display?
Spoon
polycounter lvl 11
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Spoon
polycounter lvl 11
Aug 2014
Hi guys!
I don't understand how to display normal maps cleanly in Modo.
I can get them to show up, but noticed they look off. Here is a test with a blank normal map.
Why do I get this difference? Apologies for being such a nub.
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Gheromo
polycounter lvl 11
Aug 2014
Advanced OpenGL viewport is in linear space. That would be my guess
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01.
Aug 2014
In "Image still" tab choose Colorspace to (none) or Linear. In that case modo will not colorcorrect your normalmap.
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Spoon
polycounter lvl 11
Aug 2014
Yay, perfect! Thanks a lot, 01
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