Hey guys, i recently downloaded this rig http://www.creativecrash.com/maya/downloads/character-rigs/c/kasumi-ui i absoultely love it. a nice rig for sure. but the problem is that i cant rotate the body node more than 90 degrees in x, making it impossible to do any sort of aerials. Can anyone help me with this? i dont know…
About the Project A browser-based 3D social platform where communities hang out in shared virtual worlds using customizable avatars. Think of it as a cozy, low-poly metaverse rendered entirely in the browser with Three.js. What We Need We're looking for a 3D environment and character artist to create: Avatar Base Model &…
Hey all, So ive got a character rig with constraint, controllers and skin weight, so I was wondering if there a way to export the rig in FBX format without the rig breaking? I even turn on constraints & skin ect In the export setting. Because my friend has maya2016 which cant open mayaLT files. Thanks
wondering how best to handle having extra joints in a rig for handling things like carried objects, attachment points, attack points, interaction points. These should be outside of the skinned rig and free floating or still under a root bone at the origin and then just excluded from the skin binding? For something like…
So i am trying to rig this thing for use in a video game.... problem is we are using a custom engine and I have never done this before in any game so the idea on how to do it escapes me Is the object, and the rig looks like this: This rig just animates the objects, the issue is our engine requires a bone set. If i add a…
Hi, I wanted to rig character I made, and at the begining I realise that my character is triangulated and all riging should be done with quads. I triangulate it becouse I baked normal maps in xnormal. I notice that if i don't triangulate before baking, normal map look wavy in marmoset. becouse xnormal triangulate my mesh…
Hope it isn't too late to revive this thread. So thanks to your guidance my confidence with rigging has improved. I have since started a new project for uni and I am however in need of some help if that is okay. I am currently rigging /skinning a viking king character I made and the king character wears a very large skirt…
Good point, I like the look of larger wings! I was thinking about doing dragon wings on her and making her some kind of targaryen winged soldier, but I wasn't sure if that's cliche. Also I really want to change the sword, I'm not a huge fan of how it looks at the moment, and it is way too big. Thanks CJE!
One of my problems has always been that "Noooo, don't look, it's not done!" attitude along with feeling that my work is not good enough to show. So I'm trying to change that. Also hoping that posting here will get me to be more productive so you guys can see updates. I'm working on this Typhlosion character (Hell yea…
Hello, I create this thread to post all WIPs of my Viking, the second game character that I'm working on for my demo reel graduate. C&C are welcome! 2D concept by Leo Lasfargue HAIR BREAKDOWN WIP 01 - BASE MESH I started blocking out the base mesh first. I only go into details when I'm happy with the base mesh. WIP 02 -…