Nooooo. Did you get that from me saying that the storefronts were separate from the buildings? If that is the case..what I meant is that the storefront pieces are on one texture sheet, and the building top (everything except the storefront) is on a separate one. That way I can swap out storefront kits so the same building…
Hawken ... in the most recent case, Take-Two and Wal-Mart may not even need to sue Jack. US law provides the opportunity to seek compensation for legal costs in such cases. The ESA has already sent bills to a couple states for their legal costs striking down unconstitutional anti-game laws. The bill has been roughly $500K…
two new planes a heavy bomber (to go against the Dabohaze) and a light bomber (which i will do another of) the difference in game would be (apart from the obvious heavy-armoured-slow/lighter-notarmoured-faster) is that the heavy bombers have two gunning positions taht the gunner player can swap between. the light bombers…
You can get as anal as you like, but at some point it's just diminishing returns, ekeing out a few extra texels doesn't really make a huge quality difference. Try it and see, compare two UV layouts side-by-side in-game. It's easy to swap layouts by simply baking from one UV to the other. If the layout is really sloppy you…
@Its0urFate The scene turned out nicely, congrats on finishing it 🍻 Very nice blockouts, I look forward to updates 👍️ @PeculiarSana Could also fake caustics by projecting them in the material or have some decal skirts. I went back to the scene and swapped the ue5 water system with regular plane with simple shader, as I…
Hi folks, I'm trying to understand about referencing-in characters before rigging. This is a recommended doing by Advanced Skeleton team but I'm really not sure about it's benifits. Will referenced characters preserve weight painting should I ever change their topology in the source file? Does swapping character…
Hey guys just wanted to share a couple WIP shots of in-game assets for our upcoming multiplayer shooter LAW OF WAR. The idea is a SWAT versus Robbers team FPS. Obviously we dont want to give away too much, but here is a little sneak peak of what is in store! Comments and crits always welcome!…
Hey guys, im in the process of making a new portfolio website. I'm not really happy with the content so im going to work my way through it all and polish and replace everything before the end of the year, but for now this is just to try and snag an internship for the last part of college. (hopefully ill finish my dwiv…
I just recently started 3D modeling. 3DSmax was a bit too complicated for me, so I went with Zbrush. I thought Doctor Robotnik would be a fun first project, with his funky shape and whatnot. Here's the head I've managed to create: However, I hit a snag when I moved to make the body. I have no idea how to make his weird…
This is my work for the Ancient Civilizations: Lost & Found - Game Character Art (real-time). Original concept is by Carlyn Lim. It was such a pleasure working on this design and watching other artists doing their own characters! You can also check a video showcasing various angles here! Apologies if the thread is a lil…