Does someone know if its possible to do this? To only let the soft selection affect a particular edge loop? Ideal would be if you could select edges you only want it to affect then move the vert on the edge to adjust. this would be the best tool ever. Anybody know a maxscript for this?
This is kind of hard to explain so just look at the picture. At certian angles, the "yay" is correct, and how it should always look. At other angles the "aww" is not what it should be doing, because it then looks really weird and wrong. It affects more to the scene than this little snip bit. It's making it really hard to…
Hello everyone, I'm new here but I'm hoping to really get involved in the community and learn a lot. I use 3DS max and I have the basics nailed down but I'm trying to do something quite advanced and I was hoping somebody could give me some advice. It may be the case that I'm trying something too complex for my skills but I…
im currently debating whether i should invest my time in learning and building my game in unity or udk. first of all, im looking to build a game that looks and plays like Diablo 3, with its top down 3rd person view. im attracted to unity so far only because the liscensing fee is really affordable (something like $1,500 for…
Hi Guys, I'm looking for advice from anyone who's undertaken, or has any knowledge on having a masters in the games industry. First things first, I currently have a full time job creating 3D models for bathroom and kitchen manufacturers. Its not games, but its a start. Problem is the pay is low and living here is quite…
Hey everyone! I'm starting my second semester of game design stuff at the local community college and decided to shake off the winter break cobwebs with the model below. A ways back a friend gave me a little assignment to model a vintage gas pump, but it was a bit too difficult for me at the time. I've made a little…
Does anyone know if I can, on the same object split into polygroups, polypaint high res texture details on one polygroup and use a low res tilable texture on another polygroup. I don't want to split the mesh but the texture that appears on the top of the model needs to be simple and is less important that the polygroup at…
For past 2 months i heavily worked on dynamic destruction, i must say that it was fun doing that but its time to move on :) here what i got so far https://www.youtube.com/watch?v=7oL3PQVfWzQ And also here is my experience from using APEX and UDK What i tried and failed to destroy in UDK Can't destroy trees in UDK i tried…
Hey guys, I'm trying to import a character into Unity that I rigged and animated and am exporting as an fbx. The animations work and the character imports fine but I am having a weird issue where the feet are raising above the ground when they shouldn't be. On the left is the original file and the right is the fbx, showing…
Hello Everyone, I have a bit of a conundrum with the hand topology of my most recent model. I have squared away everything else about this model but this issue is nagging away at me and I want to make sure its not a problem before I rig this character. Basically I took this hand from another model and placed it onto my…