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Zbrush - UV Tiling on a polygroup.

Does anyone know if I can, on the same object split into polygroups, polypaint high res texture details on one polygroup and use a low res tilable texture on another polygroup. I don't want to split the mesh but the texture that appears on the top of the model needs to be simple and is less important that the polygroup at eye level. I was hoping to save space by applying a UV texture just to a polygroup and tile repeatedly while preserving the high detail polypaint on the other.

Is this possible and any ideas how I can pull this off? Also how woud this affect exporting to Max/UDK?

This is more of a fact finding mission, just learning the limits.

Cheers

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